Classes, Objects, and Interfaces
In the C++ programming language, a
class consists of
properties (or member data) and
methods (or member functions). The properties are data elements, such as those
contained in a structure. The methods are used for a variety of purposes, such as
initialization, assignment, operations, and data access. You use a class
declaration in the same way that you use a structure declaration. Memory is allocated
for a class when you define a class
object. Each class object has a data area for its properties and a table of pointers
to the methods it supports.
In OLE, an object consists of data and methods, as it does in C++. However, an
OLE object adheres to stricter rules. The data is strictly internal. An object
only exposes interfaces. An
interface is a set of related methods for an object. Each object can support multiple
interfaces. All OLE interfaces support the
IUnknown interface.
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