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Compatibility with OLE 1 and 16:32-Bit Interoperability
Note In moving from OLE 1 to OLE 2, the following changes in terminology were
made:
- The OLE 1 term "server application" has been changed to "object application."
- The OLE 1 term "client application" has been changed to "container
application."
Compatibility implies that an OLE 1 client application can contain OLE 2
embedded and linked objects and that an OLE 1 server application can create objects
to be embedded in and linked to by OLE 2 containers. OLE provides these
capabilities by means of a built-in compatibility layer in the core code, which
includes a set of functions for conversion.
Interoperability is not the same as OLE 1 to OLE 2 compatibility.
Interoperability implies that a 16-bit OLE application can interact with a 32-bit
application running on the same system. Interoperability between 16- and 32-bit
implementations means that 16-bit and 32-bit implementations can call each other.
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Nostalgia .Net |
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.Net is powerful, but not all-powerful, so sometimes we need to use Win32 API for our .Net applications. It's simple enough with Platform Invoke if you have Win32 skill, but we do not always have time to dig the ancient documentation, declare the special types that are compatible with Win32, find the values of the Win32's constants and so on. Nostalgia .Net offers several simple-to-use classes, and components that will allow you to forget about the headache of Win32 and just use the power of Win32 in your application the same way as you use the native. Net classes. More » |
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All the contacts and projectsDmitry Vasiliev (just.dmitry)
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