Monikers
A moniker in COM is not only, as the name implies, a way to identify an
object. A moniker is also implemented as an object. This object provides services
allowing a component to obtain a pointer to the object identified by the moniker.
This process is referred to as
binding.
Monikers are objects that implement the
IMoniker interface, and are generally implemented in DLLs as component objects. There
are two ways of viewing the use of monikers: as a
moniker client, a component that uses a moniker to get a pointer to another object, and as a
moniker provider, a component that supplies monikers identifying its objects to moniker
clients.
OLE uses monikers, for example, to identify, connect to, and run OLE Compound
Document link objects. In this case, the link source acts as the moniker
provider, and the container holding the link object acts as the moniker client.
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