Adds the Verb menu for the specified object to the given menu.

BOOL OleUIAddVerbMenu(

//Points to the selected object
LPCTSTR lpszShortType,
//The short name corresponding to the object
HMENU hMenu,
//The handle to the menu to modify
UINT uPos,
//The position of the menu item.
UINT uIDVerbMin,
//The value at which to start the verbs
UINT uIDVerbMax,
//The maximum ID value for object verbs
BOOL bAddConvert,
//Specifies whether to add convert item
UINT idConvert,
//The value to use for the convert item
HMENU FAR * lphMenu
//Points to the cascading verb menu, if created



The LPOLEOBJECT pointing to the selected object. If this is NULL, then a default disabled menu item is created.


The LPTSTR with short type name (AuxName==2) corresponding to the lpOleObj. If the string is NOT known, then NULL may be passed. If NULL is passed, then IOleObject::GetUserType will be called to retrieve it. If the caller has easy access to the string, then it is faster to pass it in.


The HMENU in which to make modifications.


The position of the menu item


The UINT ID value at which to start the verbs.


The UINT Maximum ID value to be used for object verbs. If uIDVerbMax is 0, then no maximum ID value is used.


The BOOL specifying whether or not to add a Convert item to the bottom of the menu (preceded by a separator).


The UINT ID value to use for the Convert menu item, if bAddConvert is TRUE.


The HMENU FAR * of the cascading verb menu if it's created. If there is only one verb, this will be filled with NULL.

Return Values


Indicates lpOleObj was valid and at least one verb was added to the menu


Indicates lpOleObj was NULL and a disabled default menu item was created.


If the object has one verb, the verb is added directly to the given menu. If the object has multiple verbs, a cascading sub-menu is created.

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