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Compressing Pen Data
Data compression plays an important role in pen-based computing. The high
sampling rates of a pen device, combined with large amounts of input, result in
large blocks of ink data. The Pen API offers three methods of compression, each
with advantages and disadvantages depending on the intended use of the ink data.
- Removal of redundant or otherwise unwanted data from the data structure. This
compression method does not result in loss of recognition accuracy if the
compressed data is later recognized.
- Reversible compression, also called "lossless" compression. Subsequently decompressing the data
produces an HPENDATA object identical to the original. Since this compression method loses no
information, the data can later be recognized with no loss of accuracy. However,
the application cannot copy the compressed data to an HRC object; it must first uncompress the data before calling AddPenInputHRC.
- Irreversible compression, sometimes called "lossy" compression. This method produces the highest
degree of compression, but at the cost of lost information. Though the data is still
perfectly suitable for display, it cannot be uncompressed and given to a
recognizer without a significant loss of recognition accuracy. Irreversible
compression is discussed later in the section "Converting Data to Display Resolution."
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Nostalgia .Net |
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.Net is powerful, but not all-powerful, so sometimes we need to use Win32 API for our .Net applications. It's simple enough with Platform Invoke if you have Win32 skill, but we do not always have time to dig the ancient documentation, declare the special types that are compatible with Win32, find the values of the Win32's constants and so on. Nostalgia .Net offers several simple-to-use classes, and components that will allow you to forget about the headache of Win32 and just use the power of Win32 in your application the same way as you use the native. Net classes. More » |
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All the contacts and projectsDmitry Vasiliev (just.dmitry)
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