Chapter or appendix
| Describes
|
Chapter 1, Overview of the Pen Application Programming Interface
| Architecture of the Pen API.
|
Chapter 2, Starting Out with System Defaults
| How to add pen functionality to an application with a minimum of programming
effort.
|
Chapter 3, The Writing Process
| How an application gets input from a pen device.
|
Chapter 4, The Inking Process
| How an application collects and changes pen input data.
|
Chapter 5, The Recognition Process
| Converting raw pen input into usable characters such as letters and numerals.
|
Chapter 6, Design Considerations
| Proper techniques, warnings, and tips for writing a pen-based application.
|
Chapter 7, A Sample Pen Application
| The PENAPP.C sample application, to illustrate the information in Chapters 1
through 6.
|
Chapter 8, Writing a Recognizer
| The requirements and design of a recognizer. Illustrates information using the
sample recognizer SREC.C as a model.
|
Chapter 9, Summary of the Pen Application Programming Interface
| Pen API services, listed by category.
|
Chapter 10, Pen Application Programming Interface Functions
| Functions, listed alphabetically.
|
Chapter 11, Pen Application Programming Interface Structures
| Structures, listed alphabetically.
|
Chapter 12, Pen Application Programming Interface Messages
| Messages, listed alphabetically.
|
Chapter 13, Pen Application Programming Interface Constants
| Constants, listed alphabetically.
|
Appendix A, Differences Between Versions 1.0 and 2.0 of the Pen Application
Programming Interface
| Changes and improvements to the Pen API.
|
Appendix B, Using the 32-Bit Pen Application Programming Interface
| How to write 32-bit pen-based applications.
|
Appendix C, Modifying the SYSTEM.INI File
| Settings used in Windows SYSTEM.INI.
|
Appendix D, Accessing the Pen Device Driver
| How an application calls the pen driver.
|
Glossary
| Pen-based terms.
|
| Last news from Greatis Software |
 |
|
Nostalgia .Net |
|
.Net is powerful, but not all-powerful, so sometimes we need to use Win32 API for our .Net applications. It's simple enough with Platform Invoke if you have Win32 skill, but we do not always have time to dig the ancient documentation, declare the special types that are compatible with Win32, find the values of the Win32's constants and so on. Nostalgia .Net offers several simple-to-use classes, and components that will allow you to forget about the headache of Win32 and just use the power of Win32 in your application the same way as you use the native. Net classes. More » |
| Recommended software for developers |
 |
|
Ultimate Pack |
|
Component pack for Delphi and C++ Builder that contains runtime form designer, runtime object inspector, print suite and much more for the very special price. More » |
 |
|
Form Designer .Net |
|
Unique runtime form design solution that allows to edit any form in .Net WinForms application at runtime with full source codes for only 300 euro! More » |
 |
|
Print Suite .Net |
|
Print Suite .Net is a set of components for easy printing texts, images and grids from your WinForms applications. Full C# source codes are available More » |
 |
|
Gradient Controls .Net |
|
Gradient Controls .Net offers controls with gradient background feature. Labels, panels and so on... Full C# source codes are available More » |
 |
|
Greatis iGrid |
|
iGrid plots drawing grid right over your desktop, so you can use it everywhere, with any drawing application without any special plugins for different graphic editors. More » |