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About the DDEML
DDE differs from the clipboard data-transfer mechanism that is also part of
the Windows operating system. One difference is that the clipboard is almost
always used as a one-time response to a specific action by the user such as choosing the Paste command from a menu. Although DDE may also be
initiated by a user, it typically continues without the user's further involvement.
The dynamic data exchange management library (DDEML) provides an application
programming interface (API) that simplifies the task of adding DDE capability to
a Windows application. Instead of sending, posting, and processing DDE
messages directly, an application uses the functions provided by the DDEML to manage
DDE conversations. A DDE conversation is the interaction between client and server applications. The DDEML also
provides a means for managing the strings and data shared among DDE applications.
Instead of using atoms and pointers to shared memory objects, DDE applications
create and exchange string handles, which identify strings, and data handles,
which identify DDE objects. The DDEML provides a function (DdeNameService) that enables a server application to register the service names it supports.
The service names are then broadcast to other applications in the system,
which use the names to connect to the server. The DDEML also ensures compatibility
among DDE applications by requiring them to implement the DDE protocol in a
consistent manner.
Existing applications using the message-based DDE protocol are fully
compatible with those that use the DDEML; that is, an application using message-based
DDE can establish conversations and perform transactions with applications using
the DDEML. Instead of using DDE messages in your new application, take
advantage of the DDEML and the many improvements it offers.
To use the API elements of the DDEML, you must include the DDEML.H header file
in your source files, link with the USER32.LIB file, and ensure that the
DDEML.DLL file resides in the system's path.
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