Choosing a Font
This topic describes sample code that displays a Font dialog box so a user can
choose the attributes of a font. The sample code first initializes a
CHOOSEFONT structure, and then calls the
ChooseFont function to display the dialog box.
This example sets the CF_SCREENFONTS flag to specify that the dialog box
should display only screen fonts. It sets the CF_EFFECTS flag to display controls
that allow the user to select strikeout, underline, and color options.
If
ChooseFont returns TRUE, indicating that the user clicked the OK button, the
LOGFONT structure pointed to by the
lpLogFont member of the
CHOOSEFONT structure contains information that describes the font and font attributes
selected by the user. The
rgbColors member contains the selected text color. The sample code uses this
information to set the font and text color for the device context associated with the
owner window.
HWND hwnd; // owner window
HDC hdc; // display device context of owner window
CHOOSEFONT cf; // common dialog box structure
static LOGFONT lf; // logical font structure
static DWORD rgbCurrent; // current text color
HFONT hfont, hfontPrev;
DWORD rgbPrev;
// Initialize CHOOSEFONT
ZeroMemory(&cf, sizeof(CHOOSEFONT));
cf.lStructSize = sizeof (CHOOSEFONT);
cf.hwndOwner = hwnd;
cf.lpLogFont = &lf;
cf.rgbColors = rgbCurrent;
cf.Flags = CF_SCREENFONTS | CF_EFFECTS;
if (ChooseFont(&cf)==TRUE) {
hfont = CreateFontIndirect(cf.lpLogFont);
hfontPrev = SelectObject(hdc, hfont);
rgbCurrent= cf.rgbColors;
rgbPrev = SetTextColor(hdc, rgbCurrent);
.
.
.
}
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