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Color Mixing
Color mixing lets an application create new colors by combining the pen or
brush color with colors in the existing image. The application can choose either
to draw the pen or brush color as is (effectively drawing over any existing
image) or to mix the color with the colors already present.
The foreground mix mode, sometimes called the binary raster operation,
determines how these colors are mixed. An application can merge colors, preserving all
components of both colors; mask colors, removing or moderating components that
are not common; or exclusively mask colors, removing or moderating components
that are common. There are several variations on these basic mixing operations.
Color mixing is subject to color approximation. If the result of color mixing
is a color that the device cannot generate, Windows approximates the result,
using a color it can generate. If an application mixes dithered colors, the
individual colors used to create the dithered color are mixed, and the results are
subject to color approximation.
An application sets the foreground mix mode by using the SetROP2 function and retrieves the current mode by using the GetROP2 function.
Although there is a background mix mode, that mode does not control the mixing
of colors. Instead, it specifies whether a background color is used when
drawing styled lines, hatched brushes, and text.
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Nostalgia .Net |
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.Net is powerful, but not all-powerful, so sometimes we need to use Win32 API for our .Net applications. It's simple enough with Platform Invoke if you have Win32 skill, but we do not always have time to dig the ancient documentation, declare the special types that are compatible with Win32, find the values of the Win32's constants and so on. Nostalgia .Net offers several simple-to-use classes, and components that will allow you to forget about the headache of Win32 and just use the power of Win32 in your application the same way as you use the native. Net classes. More » |
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All the contacts and projectsDmitry Vasiliev (just.dmitry)
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