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Consoles
A console is an interface that provides I/O to character-mode applications. This
processor-independent mechanism makes it easy to port existing character-mode
applications or to create new character-mode tools and applications.
A console consists of an input buffer and one or more screen buffers. The input buffer contains a queue of input records, each of which contains information about
an input event. The input queue always includes key-press and key-release
events. It can also include mouse events (pointer movements and button presses and
releases) and events during which user actions affect the size of the active
screen buffer. A screen buffer is a two-dimensional array of character and color data for output in a
console window.
The Win32 API functions enable different levels of access to a console. The
high-level console I/O functions enable an application to read from standard
input to retrieve keyboard input stored in a console's input buffer. The functions
also enable an application to write to standard output or standard error to
display text in the console's screen buffer. The high-level functions also support
redirection of standard handles and control of console modes for different I/O
functionality. The low-level console I/O functions enable applications to
receive detailed input about keyboard and mouse events, as well as events involving
user interactions with the console window. The low-level functions also enable
greater control of output to the screen.
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Nostalgia .Net |
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.Net is powerful, but not all-powerful, so sometimes we need to use Win32 API for our .Net applications. It's simple enough with Platform Invoke if you have Win32 skill, but we do not always have time to dig the ancient documentation, declare the special types that are compatible with Win32, find the values of the Win32's constants and so on. Nostalgia .Net offers several simple-to-use classes, and components that will allow you to forget about the headache of Win32 and just use the power of Win32 in your application the same way as you use the native. Net classes. More » |
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