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Overview |
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Group |
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Quick Info
Windows NT
| Yes
| Win95
| Yes
| Win32s
| Yes
| Import Library
| -
| Header File
| winuser.h
| Unicode
| No
| Platform Notes
| None
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DLGITEMTEMPLATE
The
DLGITEMTEMPLATE structure defines the dimensions and style of a control in a dialog box. One
or more of these structures are combined with a
DLGTEMPLATE structure to form a standard template for a dialog box.
typedef struct { // dlit
DWORD style;
DWORD dwExtendedStyle;
short x;
short y;
short cx;
short cy;
WORD id;
} DLGITEMTEMPLATE;
Members
style
Specifies the style of the control. This member can be a combination of window
style values (such as WS_BORDER) and one or more of the control style values
(such as BS_PUSHBUTTON and ES_LEFT).
dwExtendedStyle
Specifies extended styles for a window. This member is not used to create
controls in dialog boxes, but applications that use dialog box templates can use it
to create other types of windows.
x
Specifies the
x-coordinate, in dialog box units, of the upper-left corner of the control.
This coordinate is always relative to the upper-left corner of the dialog box's
client area.
y
Specifies the
y-coordinate, in dialog box units, of the upper-left corner of the control.
This coordinate is always relative to the upper-left corner of the dialog box's
client area.
cx
Specifies the width, in dialog box units, of the control.
cy
Specifies the height, in dialog box units, of the control.
id
Specifies the control identifier.
Remarks
In a standard template for a dialog box, the
DLGITEMTEMPLATE structure is always immediately followed by three variable-length arrays
specifying the class, title, and creation data for the control. Each array consists
of one or more 16-bit elements.
Each
DLGITEMTEMPLATE structure in the template must be aligned on a
DWORD boundary. The class and title arrays must be aligned on
WORD boundaries. The creation data array must be aligned on a
DWORD boundary.
Immediately following each
DLGITEMTEMPLATE structure is a class array that identifies the window class of the control.
If the first element of this array is any value other than 0xFFFF, the system
treats the array as a null-terminated Unicode string that specifies the name of a
registered window class. If the first element is 0xFFFF, the array has one
additional element that specifies the ordinal value of a predefined system class.
The ordinal can be one of the following atom values.
Value
| Meaning
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0x0080
| Button
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0x0081
| Edit
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0x0082
| Static
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0x0083
| List box
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0x0084
| Scroll bar
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0x0085
| Combo box
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Following the class array is a title array that contains the initial text or
resource identifier of the control. If the first element of this array is
0xFFFF, the array has one additional element that specifies an ordinal value of a
resource, such as an icon, in an executable file. You can use a resource
identifier for controls, such as static icon controls, that load and display an icon or
other resource rather than text. If the first element is any value other than
0xFFFF, the system treats the array as a null-terminated Unicode string that
specifies the initial text.
The creation data array begins at the next
DWORD boundary after the title array. This creation data can be of any size and
format. If the first byte of the creation data array is nonzero, it indicates the
size, in bytes, of the creation data (including the size byte). The control's
window procedure must be able to interpret the data. When the system creates the
control, it passes a pointer to this data in the
lParam parameter of the WM_CREATE message that it sends to the control.
If you specify character strings in the class and title arrays, you must use
Unicode strings. To create code that works on both Windows NT and Windows 95,
use the
MultiByteToWideChar function to generate these Unicode strings.
The
x,
y,
cx, and
cy members specify values in dialog box units. You can convert these values to
screen units (pixels) by using the
MapDialogRect function.
See Also
CreateDialogIndirect,
CreateDialogIndirectParam,
CreateWindowEx,
DialogBoxIndirect,
DialogBoxIndirectParam,
DLGITEMTEMPLATEEX,
DLGTEMPLATE,
DLGTEMPLATEEX,
MapDialogRect,
MultiByteToWideChar,
WM_CREATE
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