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Data Types
Most string operations for Unicode can be written by using the same logic used
for handling the Windows ANSI character set, except that the basic unit of
operation is a 16-bit character instead of an 8-bit byte. The header files provide
a number of type definitions that make it easy to create sources that can be
compiled for Unicode or for the ANSI character set.
The following example shows the method used in the Win32 header files to
define three sets of data types: a set of generic type definitions that can compile
for either ANSI or Unicode, and two sets of specific type definitions. The
first set of specific type definitions is for use with the existing Windows (ANSI)
character set, and the other is for use with Unicode (or wide) characters.
/* Generic types */
#ifdef UNICODE
typedef wchar_t TCHAR;
#else
typedef unsigned char TCHAR;
#endif
typedef TCHAR * LPTSTR, *LPTCH;
/* 8-bit character specific */
typedef unsigned char CHAR;
typedef CHAR *LPSTR, *LPCH;
/* Unicode specific (wide characters) */
typedef unsigned wchar_t WCHAR;
typedef WCHAR *LPWSTR, *LPWCH;
The letter T preceding a type definition designates a generic type that can be compiled
for either ANSI or Unicode. The letter W preceding a type definition designates a wide-character (Unicode) type. For
the actual implementation of this method, see the WINNT.H header file.
An application using generic data types can be compiled for Unicode simply by
defining UNICODE before the include statements for the header files. To compile
the code for ANSI, omit the UNICODE definition.
Developers are encouraged to use the generic data types, but the specific
types exist for applications that require mixed-type control.
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