Device Context Operations

An application can perform the following operations on a device context:

  • Enumerate existing graphic objects.

  • Select new graphic objects.

  • Delete existing graphic objects.

  • Save the current graphic objects, their attributes, and the graphic modes.

  • Restore previously saved graphic objects, their attributes, and the graphic modes.

In addition, an application can use a device context to determine how graphics output is translated, cancel lengthy drawing operations (begun by a thread in a multithreaded application), or reset a printer to a particular state.

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