Device Context Operations
An application can perform the following operations on a device context:
- Enumerate existing graphic objects.
- Select new graphic objects.
- Delete existing graphic objects.
- Save the current graphic objects, their attributes, and the graphic modes.
- Restore previously saved graphic objects, their attributes, and the graphic
modes.
In addition, an application can use a device context to determine how graphics
output is translated, cancel lengthy drawing operations (begun by a thread in
a multithreaded application), or reset a printer to a particular state.
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