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Dynamic-Link Library Creation
To create a DLL, you must create one or more source code files, and possibly a
linker file for exporting the functions. If you plan to allow applications
that use your DLL to use load-time dynamic linking, you must also create an import
library.
Creating Source Files
The source files contain exported functions, internal functions, and an
optional entry-point function for the DLL. You may use any development tools that
support the creation of Win32-based DLLs.
If your DLL may be used by a multithreaded application, you should make your
DLL "thread-safe" by linking only with libraries that have support for multiple
threads. Also, be sure to synchronize access to your global data.
Exporting Functions
How you specify exported functions depends on the tools that you are using for
development. Some compilers allow you to export a function directly in the
source code by using a modifier in the function declaration. Other times, you must
specify exports in a file that you pass to the linker.
For example, using Microsoft Visual C++, there are two possible ways to export
DLL functions: with _declspec modifier or with a .DEF file. If you use the
_declspec modifier, it is not necessary to use a .DEF file.
For more information about exporting functions, see the documentation included
with your development tools.
Creating an Import Library
The import library (.LIB) file contains information the linker needs to
resolve external references to exported DLL functions, so the system can locate the
specified DLL and exported DLL functions at run time. For example, to call the CreateWindow function, you must link your code with the import library USER32.LIB. The
reason is that CreateWindow resides in a system DLL. The file USER32.LIB is the import library used to
resolve the call to CreateWindow in your code.
For information about creating import libraries, see the documentation
included with your development tools.
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