Dynamic Data Exchange Protocol
Because the Win32 API has a message-based architecture, passing messages is
the most appropriate method for automatically transferring information between
applications. However, Win32 messages contain only two parameters (
wParam and
lParam) for passing data. As a result, these parameters must refer indirectly to
other pieces of data when more than a few words of information pass between
applications. The DDE protocol defines exactly how applications should use the
wParam and
lParam parameters to pass larger pieces of data by means of global atoms and shared
memory handles. The DDE protocol has specific rules for allocating and deleting
global atoms and shared memory objects.
A global atom is a reference to a character string. In the DDE protocol, atoms
identify the applications exchanging data, the nature of the data being
exchanged, and the data items themselves. For more information about atoms, see
Atoms. A shared memory handle is a handle to a memory object allocated by
GlobalAlloc, using the GMEM_DDESHARE flag. In the DDE protocol, shared memory objects
store data items passed between applications, protocol options, and remote command
execution strings.
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