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Overview |
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Group |
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Quick Info
Windows NT
| Yes
| Win95
| Yes
| Win32s
| Yes
| Import Library
| user32.lib
| Header File
| winuser.h
| Unicode
| No
| Platform Notes
| None
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GetQueueStatus
The
GetQueueStatus function returns flags that indicate the type of messages found in the
calling thread's message queue.
DWORD GetQueueStatus(
UINT flags
| // queue-status flags
|
);
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Parameters
flags
Specifies queue-status flags giving the types of messages to check for. This
parameter can be a combination of the following values:
Value
| Meaning
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QS_ALLEVENTS
| An input, WM_TIMER, WM_PAINT, WM_HOTKEY, or posted message is in the queue.
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QS_ALLINPUT
| Any message is in the queue.
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QS_HOTKEY
| A WM_HOTKEY message is in the queue.
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QS_INPUT
| An input message is in the queue.
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QS_KEY
| A WM_KEYUP, WM_KEYDOWN, WM_SYSKEYUP, or WM_SYSKEYDOWN message is in the queue.
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QS_MOUSE
| A WM_MOUSEMOVE message or mouse-button message (WM_LBUTTONUP, WM_RBUTTONDOWN,
and so on).
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QS_MOUSEBUTTON
| A mouse-button message (WM_LBUTTONUP, WM_RBUTTONDOWN, and so on).
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QS_MOUSEMOVE
| A WM_MOUSEMOVE message is in the queue.
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QS_PAINT
| A WM_PAINT message is in the queue.
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QS_POSTMESSAGE
| A posted message (other than those just listed) is in the queue.
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QS_SENDMESSAGE
| A message sent by another thread or application is in the queue.
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QS_TIMER
| A WM_TIMER message is in the queue.
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Return Values
The high-order word of the return value indicates the types of messages
currently in the queue. The low-order word indicates the types of messages that have
been added to the queue and that are still in the queue since the last call to
the
GetQueueStatus,
GetMessage, or
PeekMessage function.
Remarks
The presence of a QS_ flag in the return value does not guarantee that a
subsequent call to the
PeekMessage or
GetMessage function will return a message.
GetMessage and
PeekMessage perform some internal filtering that may cause the message to be processed
internally. For this reason, the return value from
GetQueueStatus should be considered only a hint as to whether
GetMessage or
PeekMessage should be called.
See Also
GetInputState,
GetMessage,
PeekMessage
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