|
How Digital Signatures Work
There are two steps involved in creating a digital signature from a message.
The first step involves creating a hash value (also known as a message digest) from the message. This hash value is then signed, using the private key of
the signer. Following is an illustration of the steps involved in creating a
digital signature:
To verify a signature, both the message and the signature are required. First,
a hash value must be created from the message, in the same way as when the
signature was created. This hash value is then verified against the signature,
using the public key of the signer. If the hash value and the signature match, you
can be confident that the message is indeed the one the signer originally
signed and that it has not been tampered with. The following diagram illustrates
the process involved in verifying a digital signature.
A hash value consists of a small amount of binary data, typically around 160
bits. This is produced using a hashing algorithm. A number of these algorithms are listed later in this section.
All hash values share the following properties, regardless of the algorithm
used:
- The hash value is of a fixed length, regardless of the size of the message.
The message can be several kilobytes or several gigabytes, it doesn't matter.
Depending on the algorithm used, the hash value length will generally be either
128 or 160 bits.
- Every pair of nonidentical messages will translate into a completely different
hash value, even if the two messages differ only by a single bit. Using
today's technology, it is not feasible to discover a pair of messages that translate
to the same hash value without breaking the hashing algorithm.
- All hashing algorithms are fully deterministic. That is, each time a
particular message is hashed using the same algorithm, the exact same hash value will be
produced.
- All hashing algorithms are one-way. Given a hash value, it is not possible to
recover the original message. In fact, none of the properties of the original
message can be determined given the hash value alone.
| Last news from Greatis Software |
 |
|
Nostalgia .Net |
|
.Net is powerful, but not all-powerful, so sometimes we need to use Win32 API for our .Net applications. It's simple enough with Platform Invoke if you have Win32 skill, but we do not always have time to dig the ancient documentation, declare the special types that are compatible with Win32, find the values of the Win32's constants and so on. Nostalgia .Net offers several simple-to-use classes, and components that will allow you to forget about the headache of Win32 and just use the power of Win32 in your application the same way as you use the native. Net classes. More » |
| Recommended software for developers |
 |
|
Ultimate Pack |
|
Component pack for Delphi and C++ Builder that contains runtime form designer, runtime object inspector, print suite and much more for the very special price. More » |
 |
|
Form Designer .Net |
|
Unique runtime form design solution that allows to edit any form in .Net WinForms application at runtime with full source codes for only 300 euro! More » |
 |
|
Print Suite .Net |
|
Print Suite .Net is a set of components for easy printing texts, images and grids from your WinForms applications. Full C# source codes are available More » |
 |
|
Gradient Controls .Net |
|
Gradient Controls .Net offers controls with gradient background feature. Labels, panels and so on... Full C# source codes are available More » |
 |
|
Greatis iGrid |
|
iGrid plots drawing grid right over your desktop, so you can use it everywhere, with any drawing application without any special plugins for different graphic editors. More » |
All the contacts and projectsDmitry Vasiliev (just.dmitry)
Related LinksSoftware for Visual Studio .NET developers Software for Delphi and C++ Builder developers Software for Visual Basic 6 developers Delphi Tips&Tricks MegaDetailed.NET More Online Helps Win32 Programmer's Reference Win32 Multimedia Programmer's Reference OLE Programmer's Reference Microsoft Windows Pen API Programmer's Reference Microsoft Windows Sockets 2 Reference Microsoft Windows Telephony API (TAPI) Programmer's Reference Unix Manual Pages
|