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Link Files
When the user creates a shortcut to an object by choosing the Create Shortcut
command from the object's context menu, Windows stores the information it needs
to access the object in a link file that is, a binary file that has the .LNK filename extension. A link file
contains the following information:
- The location (path) of the object referenced by the shortcut (called the
"corresponding object").
- The working directory of the corresponding object.
- The list of arguments that the system passes to the corresponding object when
the IContextMenu::InvokeCommand member function is activated for the shortcut.
- The show (SW_) command used to set the initial show state of the corresponding
object.
- The location (path and index) of the shortcut's icon.
- The shortcut's description string.
- The hot key for the shortcut.
When a link file is deleted, the corresponding object is not affected.
If you create a shortcut to another shortcut, the system simply copies the
link file rather than creating a new link file. This is important to remember if
you are assuming that the shortcuts will remain independent of each other.
An application can register a filename extension as a "shortcut" file type. If
a file has a filename extension that has been registered as a shortcut file
type, the system automatically adds the system-defined link overlay icon (a small
arrow) to the file's icon. To register a filename extension as a shortcut file
type, you must add the "IsShortcut" value to the registry description of the
filename extension. Note that the shell must be restarted for the overlay icon
to take effect.
HKEY_CLASSES_ROOT
.xyz (Default) = "XYZApp"
.
.
.
XYZApp IsShortcut = ""
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