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Low-Level Console Input Functions
A console's input buffer contains input records that can include information
about keyboard, mouse, buffer-resizing, focus, and menu events. The low-level
functions provide direct access to the input buffer, unlike the high-level
functions that filter and process the input buffer's data, discarding all but
keyboard input.
The Win32 API provides five low-level functions for accessing a console's
input buffer:
The ReadConsoleInput, PeekConsoleInput, and WriteConsoleInput functions use the INPUT_RECORD structure to read from or write to an input buffer.
Following are descriptions of the low-level console input functions.
Function
| Description
| ReadConsoleInput
| Reads and removes input records from an input buffer. The function does not
return until at least one record is available to be read. Then all available
records are transferred to the buffer of the calling process until either no more
records are available or the specified number of records has been read. Unread
records remain in the input buffer for the next read operation. The function
reports the total number of records that have been read. For an example that uses ReadConsoleInput, see Reading Input Buffer Events.
| PeekConsoleInput
| Reads without removing the pending input records in an input buffer. All
available records up to the specified number are copied into the buffer of the
calling process. If no records are available, the function returns immediately. The
function reports the total number of records that have been read.
| GetNumberOfConsoleInputEvents
| Determines the number of unread input records in an input buffer.
| WriteConsoleInput
| Places input records into the input buffer behind any pending records in the
buffer. The input buffer grows dynamically, if necessary, to hold as many
records as are written. To use this function, the specified input buffer handle must
have GENERIC_WRITE access.
| FlushConsoleInputBuffer
| Discards all unread events in the input buffer. To use this function, the
specified input buffer handle must have GENERIC_WRITE access.
|
A thread of an application's process can perform a wait operation to wait for
input to be available in an input buffer. To initiate a wait operation, specify
a handle of the input buffer in a call to any of the wait functions. These functions can return when the state of one or more objects is
signaled. The state of a console input handle becomes signaled when there are unread
records in its input buffer. The state is reset to nonsignaled when the input
buffer becomes empty. If there is no input available, the calling thread enters an
efficient wait state, consuming very little processor time while waiting for
the conditions of the wait operation to be satisfied.
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