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Overview |
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Group |
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Quick Info
Windows NT
| Yes
| Win95
| No
| Win32s
| No
| Import Library
| gdi32.lib
| Header File
| wingdi.h
| Unicode
| No
| Platform Notes
| None
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SetWorldTransform
The
SetWorldTransform function sets a two-dimensional linear transformation between world space and
page space for the specified device context. This transformation can be used
to scale, rotate, shear, or translate graphics output.
BOOL SetWorldTransform(
HDC hdc,
| // handle of device context
|
CONST XFORM *lpXform
| // address of transformation data
|
);
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Parameters
hdc
Identifies the device context.
lpXform
Points to an
XFORM structure that contains the transformation data.
Return Values
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero.
Remarks
For any coordinates (x, y) in world space, the transformed coordinates in page
space
(x', y') can be determined by the following algorithm:
x' = x * eM11 + y * eM21 + eDx,
y' = x * eM12 + y * eM22 + eDy,
where the transformation matrix is represented by the following:
| eM11 eM12 0 |
| eM21 eM22 0 |
| eDx eDy 1 |
The mapping mode (defined by the current window and viewport extents origins)
serves to define units and scales.
The world transformation is usually used to scale or rotate logical images in
a device-independent way.
The default world transformation is the identity matrix with zero offset.
The
SetWorldTransform function will fail unless the graphics mode for the given device context has
been set to GM_ADVANCED by previously calling the
SetGraphicsMode function. Likewise, it will not be possible to reset the graphics mode for
the device context to the default GM_COMPATIBLE mode, unless the world
transformation has first been reset to the default identity transformation by calling
SetWorldTransform or
ModifyWorldTransform.
See Also
GetWorldTransform,
ModifyWorldTransform,
SetGraphicsMode,
SetMapMode,
SetViewportExtEx,
SetViewportOrgEx,
SetWindowExtEx,
SetWindowOrgEx,
XFORM
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