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Shortcut Icon and Description
Like other shell objects, a shortcut has an icon. The user accesses the object
associated with a shortcut by double-clicking the shortcut's icon. When the
system creates an icon for a shortcut, it uses the bitmap of the corresponding
object and adds the system-defined link overlay icon (a small arrow) to the lower
left corner. An application can set the location (path and index) of a
shortcut's icon by using the IShellLink::SetIconLocation member function. An application can retrieve the current location (path and
index) of a shortcut's icon by using the IShellLink::GetIconLocation member function.
A shortcut also has a description, which is a brief string that appears below
the shell link icon. By default, the description consists of the words
"Shortcut to" followed by the filename of the object. The user can edit the description
string by selecting it and entering a new string. An application can set the
description string by using the IShellLink::SetDescription member function and can retrieve the current description string by using the IShellLink::GetDescription member function.
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Nostalgia .Net |
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.Net is powerful, but not all-powerful, so sometimes we need to use Win32 API for our .Net applications. It's simple enough with Platform Invoke if you have Win32 skill, but we do not always have time to dig the ancient documentation, declare the special types that are compatible with Win32, find the values of the Win32's constants and so on. Nostalgia .Net offers several simple-to-use classes, and components that will allow you to forget about the headache of Win32 and just use the power of Win32 in your application the same way as you use the native. Net classes. More » |
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All the contacts and projectsDmitry Vasiliev (just.dmitry)
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