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Synchronizing Execution of Multiple Threads
To avoid race conditions and deadlocks, it is necessary to synchronize access
by multiple threads to shared resources. Synchronization is also necessary to
ensure that interdependent code is executed in the proper sequence.
The Win32 API provides a number of objects whose handles can be used to
synchronize multiple threads. These objects include:
- Console input buffers
- Events
- Mutexes
- Processes
- Semaphores
- Threads
- Timers
The state of each of these objects is either signaled or not signaled. When
you specify a handle to any of these objects in a call to one of the wait functions, the execution of the calling thread is blocked until the state of the
specified object becomes signaled.
Some of these objects are useful in blocking a thread until some event occurs.
For example, a console input buffer handle is signaled when there is unread
input, such as a keystroke or mouse button click. Process and thread handles are
signaled when the process or thread terminates. This allows a process, for
example, to create a child process and then block its own execution until the new
process has terminated.
Other objects are useful in protecting shared resources from simultaneous
access. For example, multiple threads can each have a handle to a mutex object.
Before accessing a shared resource, the threads must call one of the wait functions to wait for the state of the mutex to be signaled. When the mutex becomes
signaled, only one waiting thread is released to access the resource. The state of
the mutex is immediately reset to not signaled so any other waiting threads
remain blocked. When the thread is finished with the resource, it must set the
state of the mutex to signaled to allow other threads to access the resource.
For the threads of a single process, critical-section objects provide a more
efficient means of synchronization than mutexes. A critical section is used like
a mutex to enable one thread at a time to use the protected resource. A thread
can use the EnterCriticalSection function to request ownership of a critical section. If it is already owned
by another thread, the requesting thread is blocked. A thread can use the TryEnterCriticalSection function to request ownership of a critical section, without blocking upon
failure to obtain the critical section. After it receives ownership, the thread
is free to use the protected resource. The execution of the other threads of the
process is not affected unless they attempt to enter the same critical
section.
The WaitForInputIdle function makes a thread wait until a specified process is initialized and
waiting for user input with no input pending. Calling WaitForInputIdle can be useful for synchronizing parent and child processes, because CreateProcess returns without waiting for the child process to complete its initialization.
For more information, see Synchronization.
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