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The Window Menu
The window menu (also known as the System menu or Control menu) is a pop-up menu defined and managed almost exclusively by the operating
system. The user can open the window menu by clicking the application icon on the title bar or by right-clicking
anywhere on the title bar.
The window menu provides a standard set of menu items that the user can choose to change
a window's size or position, or close the application. Items on the window menu can be added, deleted, and modified, but most applications just use the
standard set of menu items. An overlapped, pop-up, or child window can have a window menu. It is uncommon for an overlapped or pop-up window not to include a window menu.
When the user chooses a command from the window menu, Windows sends a WM_SYSCOMMAND message to the menu's owner window. In most applications, the window
procedure does not process messages from the window menu. Instead, it simply passes the messages to the DefWindowProc function for system-default processing of the message. If an application adds
a command to the window menu, the window procedure must process the command.
An application can use the GetSystemMenu function to create a copy of the default window menu to modify. Any window that does not use the GetSystemMenu function to make its own copy of the window menu receives the standard window menu.
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Nostalgia .Net |
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.Net is powerful, but not all-powerful, so sometimes we need to use Win32 API for our .Net applications. It's simple enough with Platform Invoke if you have Win32 skill, but we do not always have time to dig the ancient documentation, declare the special types that are compatible with Win32, find the values of the Win32's constants and so on. Nostalgia .Net offers several simple-to-use classes, and components that will allow you to forget about the headache of Win32 and just use the power of Win32 in your application the same way as you use the native. Net classes. More » |
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All the contacts and projectsDmitry Vasiliev (just.dmitry)
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