Animating a Palette
The following example animates a palette by using the
DrawDibRealize,
DrawDibChangePalette, and
DrawDibDraw functions.
You can change the colors of a bitmap by using the
DrawDibBegin function in combination with
DrawDibChangePalette. First, to allow palette changes, specify the DDF_ANIMATE flag in the call to
DrawDibBegin. Second, set the color table values from the palette entries by using
DrawDibChangePalette.
For example, if
lppe is an address of the PALETTEENTRY array containing the new colors, and
lpbi is the
LPBITMAPINFOHEADER structure used in
DrawDibBegin or
DrawDibDraw, the following fragment updates the DIB color table.
hdc = GetDC(hwnd);
DrawDibBegin(hdd, ....., DDF_ANIMATE);
DrawDibRealize(hdd, hdc, fBackground);
DrawDibDraw(hdd, hdc, ...., DDF_SAME_DRAW|DDF_SAME_HDC);
// Call to change color.
DrawDibChangePalette(hDD, iStart, iLen, lppe);
.
.
.
ReleaseDC(hwnd, hdc);
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