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CoDisconnectObject
Disconnects all remote process connections being maintained on behalf of all
the interface pointers on a specified object. Only the process that actually
manages the object should call CoDisconnectObject.
STDAPI CoDisconnectObject(
IUnknown * pUnk,
| //Points to the object
| DWORD dwReserved
| //Reserved for future use
| );
|
|
Parameters
pUnk
Points to the object to be disconnected. This does not necessarily have to be
an IUnknown pointer. It can be a pointer to any interface supported by the object, as
long as the interface is derived from IUnknown.
dwReserved
Reserved for future use; must be zero.
Return Values
S_OK
Indicates all connections to remote processes were successfully deleted.
E_OUTOFMEMORY
Out of memory.
E_INVALIDARG
Indicates one or more arguments are invalid.
E_UNEXPECTED
Indicates an unexpected error occurred.
E_FAIL
Indicates an unspecified error occurred.
Comments
The CoDisconnectObject function is not used in the typical course of processing (clients of
interfaces should use IUnknown::Release). The primary purpose of CoDisconnectObject is to give an application control over connections from other processes that
were made to objects managed by the application. For example, suppose an OLE
container loads an embedded object and then links are established between the
embedded object and outside containers. If the container application wants to
exit, it is not appropriate for these remote connections to keep the object active
beyond the lifetime of its container. When the object's container closes, such
links should be disconnected. To forcefully close any existing connection(s),
the object's container can call CoDisconnectObject.
Before calling CoDisconnectObject, the container should first call IOleObject::Close for all OLE objects. The objects will send OnClose notifications to inform all clients of the impending closure.
Calling this function is a privileged operation, to be invoked only by the
process in which the object is actually managed.
See Also
IOleObject::Close
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