Home   Index   About
Ultimate Pack


Custom Search
Implementing Reference Counting

Reference counting requires work on the part of both the implementor of a class and the clients who use objects of that class. When you implement a class, you must implement the AddRef and Release methods as part of the IUnknown interface. These two functions have simple implementations:

  1. AddRef increments the object's internal reference count.

  2. Release first decrements the object's internal reference count; then it checks whether the reference count has fallen to zero. If it has, that means no one is using the object any longer, so the Release function deallocates the object.

A common implementation approach for most objects is to have only one implementation of these functions (along with QueryInterface), which are shared between all interfaces, and therefore a reference count which applies to the entire object. Architecturally, however, from a client's perspective, reference counting is strictly and clearly a per-interface-pointer notion, and objects may be implemented which take advantage of this capability by dynamically constructing, destroying, loading, or unloading portions of their functionality based on the currently extant interface pointers

Whenever a client calls a method (or API function) that returns a new interface pointer, such as QueryInterface, the method being called is responsible for incrementing the reference count through the returned pointer. For example, when a client first creates an object, it receives an interface pointer to an object that, from the client's point of view, has a reference count of one. If the client then calls AddRef on the interface pointer, the reference count becomes two. The client must call Release twice on the interface pointer to drop all of its references to the object.

An illustration of how reference counts are strictly per-interface-pointer occurs when a client calls QueryInterface on the first pointer for either a new interface or the same interface. In either of these cases the client is required to call Release once for each pointer. COM does not require that an object return the same pointer when asked for the same interface multiple times. (The only exception to this is a query to IUnknown, which acts as an object's identity to COM.) This allows the object implementation to manage resources efficiently.


Last news from Greatis Software

Nostalgia .Net     Nostalgia .Net     .Net is powerful, but not all-powerful, so sometimes we need to use Win32 API for our .Net applications. It's simple enough with Platform Invoke if you have Win32 skill, but we do not always have time to dig the ancient documentation, declare the special types that are compatible with Win32, find the values of the Win32's constants and so on. Nostalgia .Net offers several simple-to-use classes, and components that will allow you to forget about the headache of Win32 and just use the power of Win32 in your application the same way as you use the native. Net classes.  More »

Recommended software for developers

Ultimate Pack for Delphi and C++ Builder     Ultimate Pack     Component pack for Delphi and C++ Builder that contains runtime form designer, runtime object inspector, print suite and much more for the very special price.  More »

Form Designer .Net     Form Designer .Net     Unique runtime form design solution that allows to edit any form in .Net WinForms application at runtime with full source codes for only 300 euro!  More »

Print Suite .Net     Print Suite .Net     Print Suite .Net is a set of components for easy printing texts, images and grids from your WinForms applications. Full C# source codes are available  More »

Gradient Controls .Net     Gradient Controls .Net     Gradient Controls .Net offers controls with gradient background feature. Labels, panels and so on... Full C# source codes are available  More »

iGrid     Greatis iGrid     iGrid plots drawing grid right over your desktop, so you can use it everywhere, with any drawing application without any special plugins for different graphic editors.  More »


All the contacts and projects

Dmitry Vasiliev (just.dmitry)

Related Links

Software for Visual Studio .NET developers
Software for Delphi and C++ Builder developers
Software for Visual Basic 6 developers
Delphi Tips&Tricks
MegaDetailed.NET

More Online Helps

Win32 Programmer's Reference
Win32 Multimedia Programmer's Reference
OLE Programmer's Reference
Microsoft Windows Pen API Programmer's Reference
Microsoft Windows Sockets 2 Reference
Microsoft Windows Telephony API (TAPI) Programmer's Reference
Unix Manual Pages

Free Tech Secrets ;) Copyright © 2008-2012 Free Tech Secrets ;) greatis just4fun network just4fun