Capturing an Image
You can use a bitmap to capture an image, and you can store the captured image
in memory, display it at a different location in your application's window, or
display it in another window.
In some cases, you may want your application to capture images and store them
only temporarily. For example, when you scale or "zoom" a picture created in a
drawing application, the application must temporarily save the normal view of
the image and display the zoomed view. Later, when the user selects the normal
view, the application must replace the zoomed image with a copy of the normal
view that it temporarily saved.
To store an image temporarily, your application must call
CreateCompatibleDC to create a DC that is compatible with the current window DC. After you
create a compatible DC, you create a bitmap with the appropriate dimensions by
calling the
CreateCompatibleBitmap function and then select it into this device context by calling the
SelectObject function.
After the compatible device context is created and the appropriate bitmap has
been selected into it, you can capture the image. The Win32 API provides the
BitBlt function to capture images. This function performs a bit block transfer
that is, it copies data from a source bitmap into a destination bitmap.
Because it copies data from bitmaps, you'd expect that two arguments to this
function would be bitmap handles; however, this is not the case. Instead,
BitBlt receives handles that identify two device contexts and copies the bitmap data
from a bitmap selected into the source DC into a bitmap selected into the
target DC. In this case, the target DC is the compatible DC, so when
BitBlt completes the transfer, the image has been stored in memory. To redisplay the
image, call
BitBlt a second time, specifying the compatible DC as the source DC and a window (or
printer) DC as the target DC.
The following example code, from an application that captures an image of the
entire desktop, creates a compatible device context and a bitmap with the
appropriate dimensions, selects the bitmap into the compatible DC, and then copies
the image using the
BitBlt function.
/*
* Create a normal DC and a memory DC for the entire screen. The
* normal DC provides a "snapshot" of the screen contents. The
* memory DC keeps a copy of this "snapshot" in the associated
* bitmap.
*/
hdcScreen = CreateDC("DISPLAY", NULL, NULL, NULL);
hdcCompatible = CreateCompatibleDC(hdcScreen);
/* Create a compatible bitmap for hdcScreen. */
hbmScreen = CreateCompatibleBitmap(hdcScreen,
GetDeviceCaps(hdcScreen, HORZRES),
GetDeviceCaps(hdcScreen, VERTRES));
if (hbmScreen == 0)
errhandler("hbmScreen", hwnd);
/* Select the bitmaps into the compatible DC. */
if (!SelectObject(hdcCompatible, hbmScreen))
errhandler("Compatible Bitmap Selection", hwnd);
/* Hide the application window. */
ShowWindow(hwnd, SW_HIDE);
/*
* Copy color data for the entire display into a
* bitmap that is selected into a compatible DC.
*/
if (!BitBlt(hdcCompatible,
0,0,
bmp.bmWidth, bmp.bmHeight,
hdcScreen,
0,0,
SRCCOPY))
errhandler("Screen to Compat Blt Failed", hwnd);
/* Redraw the application window. */
ShowWindow(hwnd, SW_SHOW);
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