Home   Index   About
Ultimate Pack


Custom Search
Creating a Cursor

The following example creates two cursor handles: one for the standard hourglass cursor and one for a custom cursor included as a resource in the application's resource-definition file.

HINSTANCE hinst; // handle of current instance

HCURSOR hCurs1, hCurs2; // cursor handles

// Create a standard hourglass cursor.

hCurs1 = LoadCursor(NULL, IDC_WAIT);

// Create a custom cursor based on a resource.

hCurs2 = LoadCursor(hinst, MAKEINTRESOURCE(240));

You should implement custom cursors as resources. Rather than create the cursors at run time, use the LoadCursor, LoadCursorFromFile, or LoadImage function to avoid device dependence, to simplify localization, and to enable applications to share cursor designs.

The following example uses the CreateCursor function to create a custom cursor at run time. The example is included here to illustrate how the system interprets cursor bitmasks.

HINSTANCE hinst; // handle of current instance

HCURSOR hCurs1, hCurs2; // cursor handles

HCURSOR hCurs3; // cursor handle

// Yin cursor AND bitmask

BYTE ANDmaskCursor[] =

{

0xFF, 0xFC, 0x3F, 0xFF, // line 1

0xFF, 0xC0, 0x1F, 0xFF, // line 2

0xFF, 0x00, 0x3F, 0xFF, // line 3

0xFE, 0x00, 0xFF, 0xFF, // line 4

0xF7, 0x01, 0xFF, 0xFF, // line 5

0xF0, 0x03, 0xFF, 0xFF, // line 6

0xF0, 0x03, 0xFF, 0xFF, // line 7

0xE0, 0x07, 0xFF, 0xFF, // line 8

0xC0, 0x07, 0xFF, 0xFF, // line 9

0xC0, 0x0F, 0xFF, 0xFF, // line 10

0x80, 0x0F, 0xFF, 0xFF, // line 11

0x80, 0x0F, 0xFF, 0xFF, // line 12

0x80, 0x07, 0xFF, 0xFF, // line 13

0x00, 0x07, 0xFF, 0xFF, // line 14

0x00, 0x03, 0xFF, 0xFF, // line 15

0x00, 0x00, 0xFF, 0xFF, // line 16

0x00, 0x00, 0x7F, 0xFF, // line 17

0x00, 0x00, 0x1F, 0xFF, // line 18

0x00, 0x00, 0x0F, 0xFF, // line 19

0x80, 0x00, 0x0F, 0xFF, // line 20

0x80, 0x00, 0x07, 0xFF, // line 21

0x80, 0x00, 0x07, 0xFF, // line 22

0xC0, 0x00, 0x07, 0xFF, // line 23

0xC0, 0x00, 0x0F, 0xFF, // line 24

0xE0, 0x00, 0x0F, 0xFF, // line 25

0xF0, 0x00, 0x1F, 0xFF, // line 26

0xF0, 0x00, 0x1F, 0xFF, // line 27

0xF8, 0x00, 0x3F, 0xFF, // line 28

0xFE, 0x00, 0x7F, 0xFF, // line 29

0xFF, 0x00, 0xFF, 0xFF, // line 30

0xFF, 0xC3, 0xFF, 0xFF, // line 31

0xFF, 0xFF, 0xFF, 0xFF // line 32

};

// Yin cursor XOR bitmask

BYTE XORmaskCursor[] =

{

0x00, 0x00, 0x00, 0x00, // line 1

0x00, 0x03, 0xC0, 0x00, // line 2

0x00, 0x3F, 0x00, 0x00, // line 3

0x00, 0xFE, 0x00, 0x00, // line 4

0x0E, 0xFC, 0x00, 0x00, // line 5

0x07, 0xF8, 0x00, 0x00, // line 6

0x07, 0xF8, 0x00, 0x00, // line 7

0x0F, 0xF0, 0x00, 0x00, // line 8

0x1F, 0xF0, 0x00, 0x00, // line 9

0x1F, 0xE0, 0x00, 0x00, // line 10

0x3F, 0xE0, 0x00, 0x00, // line 11

0x3F, 0xE0, 0x00, 0x00, // line 12

0x3F, 0xF0, 0x00, 0x00, // line 13

0x7F, 0xF0, 0x00, 0x00, // line 14

0x7F, 0xF8, 0x00, 0x00, // line 15

0x7F, 0xFC, 0x00, 0x00, // line 16

0x7F, 0xFF, 0x00, 0x00, // line 17

0x7F, 0xFF, 0x80, 0x00, // line 18

0x7F, 0xFF, 0xE0, 0x00, // line 19

0x3F, 0xFF, 0xE0, 0x00, // line 20

0x3F, 0xC7, 0xF0, 0x00, // line 21

0x3F, 0x83, 0xF0, 0x00, // line 22

0x1F, 0x83, 0xF0, 0x00, // line 23

0x1F, 0x83, 0xE0, 0x00, // line 24

0x0F, 0xC7, 0xE0, 0x00, // line 25

0x07, 0xFF, 0xC0, 0x00, // line 26

0x07, 0xFF, 0xC0, 0x00, // line 27

0x01, 0xFF, 0x80, 0x00, // line 28

0x00, 0xFF, 0x00, 0x00, // line 29

0x00, 0x3C, 0x00, 0x00, // line 30

0x00, 0x00, 0x00, 0x00, // line 31

0x00, 0x00, 0x00, 0x00 // line 32

};

// Create a custom cursor at run time.

hCurs3 = CreateCursor( hinst, // app instance

19, // horizontal position of hot spot

2, // vertical position of hot spot

32, // cursor width

32, // cursor height

ANDmaskCursor, // AND bitmask

XORmaskCursor ); // XOR bitmask

To create the cursor, CreateCursor applies the following truth table to the AND and XOR bitmasks.

AND bitmask
XOR bitmask
Display
0
0
Black
0

White

0
Screen


Reverse screen

For more information, see Bitmaps.

Before closing, you must use the DestroyCursor function to destroy any cursors you created with CreateCursor. It is not necessary to destroy cursors created by other functions.


Last news from Greatis Software

Nostalgia .Net     Nostalgia .Net     .Net is powerful, but not all-powerful, so sometimes we need to use Win32 API for our .Net applications. It's simple enough with Platform Invoke if you have Win32 skill, but we do not always have time to dig the ancient documentation, declare the special types that are compatible with Win32, find the values of the Win32's constants and so on. Nostalgia .Net offers several simple-to-use classes, and components that will allow you to forget about the headache of Win32 and just use the power of Win32 in your application the same way as you use the native. Net classes.  More »

Recommended software for developers

Ultimate Pack for Delphi and C++ Builder     Ultimate Pack     Component pack for Delphi and C++ Builder that contains runtime form designer, runtime object inspector, print suite and much more for the very special price.  More »

Form Designer .Net     Form Designer .Net     Unique runtime form design solution that allows to edit any form in .Net WinForms application at runtime with full source codes for only 300 euro!  More »

Print Suite .Net     Print Suite .Net     Print Suite .Net is a set of components for easy printing texts, images and grids from your WinForms applications. Full C# source codes are available  More »

Gradient Controls .Net     Gradient Controls .Net     Gradient Controls .Net offers controls with gradient background feature. Labels, panels and so on... Full C# source codes are available  More »

iGrid     Greatis iGrid     iGrid plots drawing grid right over your desktop, so you can use it everywhere, with any drawing application without any special plugins for different graphic editors.  More »


All the contacts and projects

Dmitry Vasiliev (just.dmitry)

Related Links

Software for Visual Studio .NET developers
Software for Delphi and C++ Builder developers
Software for Visual Basic 6 developers
Delphi Tips&Tricks
MegaDetailed.NET

More Online Helps

Win32 Programmer's Reference
Win32 Multimedia Programmer's Reference
OLE Programmer's Reference
Microsoft Windows Pen API Programmer's Reference
Microsoft Windows Sockets 2 Reference
Microsoft Windows Telephony API (TAPI) Programmer's Reference
Unix Manual Pages

Free Tech Secrets ;) Copyright © 2008-2012 Free Tech Secrets ;) greatis just4fun network just4fun