Default Transformations
Whenever an application creates a DC and immediately begins calling GDI
drawing or output functions, it takes advantage of the default page-space to
device-space, and device-space to client-area transformations. A world-to-page space
transformation cannot happen until the application first calls the
SetGraphicsMode function to set the mode to GM_ADVANCED and then calls the
SetWorldTransform function.
Use of MM_TEXT (the default page-space to device-space transformation) results
in a one-to-one mapping; that is, a given point in page space maps to the same
point in device space. As previously mentioned, this transformation is not
specified by a matrix. Instead, it is obtained by dividing the width of the
viewport by the width of the window and the height of the viewport by the height of
the window. In the default case, the viewport dimensions are 1-pixel by 1-pixel
and the window dimensions are 1-page unit by 1-page unit.
The device-space to physical-device (client area, desktop, or printer paper)
transformation
always results in a one-to-one mapping; that is, one unit in device space is always
equivalent to one unit in the client area, on the desktop, or on a page. The
sole purpose of this transformation is translation; it ensures that output
appears correctly in an application's window no matter where that window is moved on
the desktop.
The one unique aspect of MM_TEXT is the orientation of the y-axis in page
space. In MM_TEXT, the positive y-axis extends downward and the negative y-axis
extends upward.
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