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Drawing Text
After an application selects the appropriate font, sets the required
text-formatting options, and computes the necessary character width and height values
for a string of text, it can begin drawing characters and symbols by calling any
of the four text-output functions. Two of these functions, DrawText and TabbedTextOut, are part of Window Manager and found in the library USER.DLL; the remaining
two functions are part of GDI and found in the library GDI.DLL. When an
application calls one of these functions, the operating system passes the call to the
graphics engine, which in turn passes the call to the appropriate device
driver. At the device driver level, all of these calls are supported by one or more
calls to the driver's own ExtTextOut or TextOut function. An application will achieve the fastest execution by calling the ExtTextOut function, which is quickly converted into an ExtTextOut call for the device. However, there are instances when an application should
call one of the other three functions; for example, to draw multiple lines of
text within the borders of a specified rectangular region, it is more efficient
to call the DrawText function. To create a multicolumn table with justified columns of text, it is
more efficient to call the TabbedTextOut function.
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Nostalgia .Net |
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.Net is powerful, but not all-powerful, so sometimes we need to use Win32 API for our .Net applications. It's simple enough with Platform Invoke if you have Win32 skill, but we do not always have time to dig the ancient documentation, declare the special types that are compatible with Win32, find the values of the Win32's constants and so on. Nostalgia .Net offers several simple-to-use classes, and components that will allow you to forget about the headache of Win32 and just use the power of Win32 in your application the same way as you use the native. Net classes. More » |
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All the contacts and projectsDmitry Vasiliev (just.dmitry)
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