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Drawing with the Mouse
You can permit the user to draw lines with the mouse by having your window
procedure draw while processing the WM_MOUSEMOVE message. Windows sends the WM_MOUSEMOVE message to the window procedure
whenever the user moves the cursor within the window. To draw lines, the window
procedure can retrieve a display DC and draw a line in the window between the
current and previous cursor positions.
In the following example, the window procedure prepares for drawing when the
user presses and holds the left mouse button (sending the WM_LBUTTONDOWN message). As the user moves the cursor within the window, the window
procedure receives a series of WM_MOUSEMOVE messages. For each message, the window
procedure draws a line connecting the previous position and the current position.
To draw the line, the procedure uses GetDC to retrieve a display DC; then, as soon as drawing is complete and before
returning from the message, the procedure uses the ReleaseDC function to release the display DC. As soon as the user releases the mouse
button, the window procedure clears the flag, and the drawing stops (which sends
the WM_LBUTTONUP message).
BOOL fDraw = FALSE;
POINT ptPrevious;
.
.
.
case WM_LBUTTONDOWN:
fDraw = TRUE;
ptPrevious.x = LOWORD(lParam);
ptPrevious.y = HIWORD(lParam);
return 0L;
case WM_LBUTTONUP:
if (fDraw) {
hdc = GetDC(hwnd);
MoveToEx(hdc, ptPrevious.x, ptPrevious.y, NULL);
LineTo(hdc, LOWORD(lParam), HIWORD(lParam));
ReleaseDC(hwnd, hdc);
}
fDraw = FALSE;
return 0L;
case WM_MOUSEMOVE:
if (fDraw) {
hdc = GetDC(hwnd);
MoveToEx(hdc, ptPrevious.x, ptPrevious.y, NULL);
LineTo(hdc, ptPrevious.x = LOWORD(lParam),
ptPrevious.y = HIWORD(lParam));
ReleaseDC(hwnd, hdc);
}
return 0L;
An application that enables drawing, as in this example, typically records
either the points or lines so that the lines can be redrawn whenever the window is
updated. Drawing applications often use a memory DC and an associated bitmap
to store lines that were drawn by using a mouse.
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