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Graphic Objects
The pen, brush, bitmap, palette, region, and path associated with a device
context are referred to as the device context's graphic objects. Following are the
attributes associated with each of these objects.
Graphic object
| Associated attributes
| Bitmap
| Size, in bytes; dimensions, in pixels; color-format; compression scheme; and
so on
| Brush
| Style, color, pattern, and origin
| Palette
| Colors and size (or number of colors)
| Font
| Typeface name, width, height, weight, character set, and so on
| Path
| Shape
| Pen
| Style, width, and color
| Region
| Location and dimensions
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When an application creates a device context, Windows automatically stores a
set of default objects in it. (There is no default bitmap or path.) An
application can examine the attributes of the default objects by calling the GetCurrentObject and GetObject functions. The application can change these defaults by creating a new object
and selecting it into the device context. An object is selected into a device
context by calling the SelectObject function.
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Nostalgia .Net |
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.Net is powerful, but not all-powerful, so sometimes we need to use Win32 API for our .Net applications. It's simple enough with Platform Invoke if you have Win32 skill, but we do not always have time to dig the ancient documentation, declare the special types that are compatible with Win32, find the values of the Win32's constants and so on. Nostalgia .Net offers several simple-to-use classes, and components that will allow you to forget about the headache of Win32 and just use the power of Win32 in your application the same way as you use the native. Net classes. More » |
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All the contacts and projectsDmitry Vasiliev (just.dmitry)
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