Graphic Objects
The pen, brush, bitmap, palette, region, and path associated with a device
context are referred to as the device context's graphic objects. Following are the
attributes associated with each of these objects.
Graphic object
| Associated attributes
|
Bitmap
| Size, in bytes; dimensions, in pixels; color-format; compression scheme; and
so on
|
Brush
| Style, color, pattern, and origin
|
Palette
| Colors and size (or number of colors)
|
Font
| Typeface name, width, height, weight, character set, and so on
|
Path
| Shape
|
Pen
| Style, width, and color
|
Region
| Location and dimensions
|
When an application creates a device context, Windows automatically stores a
set of default objects in it. (There is no default bitmap or path.) An
application can examine the attributes of the default objects by calling the
GetCurrentObject and
GetObject functions. The application can change these defaults by creating a new object
and selecting it into the device context. An object is selected into a device
context by calling the
SelectObject function.
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