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Overview |
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Group |
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Quick Info
Windows NT
| Yes
| Win95
| Yes
| Win32s
| Yes
| Import Library
| user32.lib
| Header File
| winuser.h
| Unicode
| WinNT
| Platform Notes
| None
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LoadBitmap
The
LoadBitmap function loads the specified bitmap resource from a module's executable file.
HBITMAP LoadBitmap(
HINSTANCE hInstance,
| // handle of application instance
|
LPCTSTR lpBitmapName
| // address of bitmap resource name
|
);
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Parameters
hInstance
Identifies the instance of the module whose executable file contains the
bitmap to be loaded.
lpBitmapName
Points to a null-terminated string that contains the name of the bitmap
resource to be loaded. Alternatively, this parameter can consist of the resource
identifier in the low-order word and zero in the high-order word. The
MAKEINTRESOURCE macro can be used to create this value.
Return Values
If the function succeeds, the return value is the handle of the specified
bitmap.
If the function fails, the return value is NULL.
Remarks
If the bitmap pointed to by the
lpBitmapName parameter does not exist or there is insufficient memory to load the bitmap,
the function fails.
An application can use the
LoadBitmap function to access the predefined bitmaps used by the Win32 API. To do so,
the application must set the
hInstance parameter to NULL and the
lpBitmapName parameter to one of the following values:
OBM_BTNCORNERS
| OBM_OLD_RESTORE
|
OBM_BTSIZE
| OBM_OLD_RGARROW
|
OBM_CHECK
| OBM_OLD_UPARROW
|
OBM_CHECKBOXES
| OBM_OLD_ZOOM
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OBM_CLOSE
| OBM_REDUCE
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OBM_COMBO
| OBM_REDUCED
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OBM_DNARROW
| OBM_RESTORE
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OBM_DNARROWD
| OBM_RESTORED
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OBM_DNARROWI
| OBM_RGARROW
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OBM_LFARROW
| OBM_RGARROWD
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OBM_LFARROWD
| OBM_RGARROWI
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OBM_LFARROWI
| OBM_SIZE
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OBM_MNARROW
| OBM_UPARROW
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OBM_OLD_CLOSE
| OBM_UPARROWD
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OBM_OLD_DNARROW
| OBM_UPARROWI
|
OBM_OLD_LFARROW
| OBM_ZOOM
|
OBM_OLD_REDUCE
| OBM_ZOOMD
|
Bitmap names that begin with OBM_OLD represent bitmaps used by Windows
versions earlier than 3.0.
For an application to use any of the OBM_ constants, the constant OEMRESOURCE
must be defined before the WINDOWS.H header file is included.
The application must call the
DeleteObject function to delete each bitmap handle returned by the
LoadBitmap function.
See Also
CreateBitmap,
DeleteObject,
LoadCursor,
LoadIcon,
MAKEINTRESOURCE
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