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Main Window Creation
Every Win32-based application must have a WinMain function as its entry point. WinMain performs a number of tasks, including registering the window class for the
main window and creating the main window. WinMain registers the main window class by calling the RegisterClass function, and it creates the main window by calling the CreateWindowEx function.
Portability Issue The entry point need not be named WinMain.
Your WinMain function can also limit your application to a single instance. Create a named
mutex using CreateMutex. If GetLastError returns ERROR_ALREADY_EXISTS, another instance of your application exists (it
created the mutex) and you should exit your WinMain.
Windows does not automatically display the main window after creating it;
instead, an application must use the ShowWindow function to display the main window. After creating the main window, the
application's WinMain function calls ShowWindow, passing it two parameters: the handle of the main window and a flag
specifying whether the main window should be minimized or maximized when it is first
displayed. Normally, the flag can be set to any of the constants beginning with
the SW_ prefix. However, when ShowWindow is called to display the application's main window, the flag must be set to
SW_SHOWDEFAULT. This flag tells Windows to display the window as directed by the
program that started the application.
If a window is created as a Unicode window, it receives only Unicode messages.
To determine if a window is a Unicode window, call IsWindowUnicode.
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Nostalgia .Net |
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.Net is powerful, but not all-powerful, so sometimes we need to use Win32 API for our .Net applications. It's simple enough with Platform Invoke if you have Win32 skill, but we do not always have time to dig the ancient documentation, declare the special types that are compatible with Win32, find the values of the Win32's constants and so on. Nostalgia .Net offers several simple-to-use classes, and components that will allow you to forget about the headache of Win32 and just use the power of Win32 in your application the same way as you use the native. Net classes. More » |
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