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Memory Device Contexts
Windows supports a memory device context that stores bitmapped images for a
particular device. An application creates a memory device context by calling the CreateCompatibleDC function and supplying a handle that identifies a device context for a
particular device. When Windows processes this call, it creates a bitmap having a
color format compatible with the original device. Because the bitmap is compatible
with the given device, a memory device context is also sometimes referred to
as a compatible device context.
The original bitmap in a memory device context is simply a placeholder. Its
dimensions are one pixel by one pixel. Before an application can begin drawing,
it must select a bitmap with the appropriate width and height into the device
context by calling the SelectObject function. Once the new bitmap is selected into the memory device context, an
application can begin using the device context to store images. For more
information about bitmaps and bitmap operations, see Bitmaps.
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.Net is powerful, but not all-powerful, so sometimes we need to use Win32 API for our .Net applications. It's simple enough with Platform Invoke if you have Win32 skill, but we do not always have time to dig the ancient documentation, declare the special types that are compatible with Win32, find the values of the Win32's constants and so on. Nostalgia .Net offers several simple-to-use classes, and components that will allow you to forget about the headache of Win32 and just use the power of Win32 in your application the same way as you use the native. Net classes. More » |
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All the contacts and projectsDmitry Vasiliev (just.dmitry)
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