Multiple Threads and GDI Objects
To enhance performance, access to graphics device interface (GDI) objects
(such as palettes, device contexts, regions, and the like) is not serialized. This
creates a potential danger for processes that have multiple threads sharing
these objects. For example, if one thread deletes a GDI object while another
thread is using it, the results are unpredictable. This danger can be avoided simply
by not sharing GDI objects. If sharing is unavoidable (or desirable), the
application must provide its own mechanisms for synchronizing access. For more
information about synchronizing access, see
Synchronizing Execution of Multiple Threads.
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