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Read and Write Operations
The Win32 API supports both synchronous and asynchronous (overlapped) file I/O
operations on serial communications resources. Overlapped operations enable
the calling thread to perform other tasks while the operation executes in the
background. A thread uses the ReadFile or ReadFileEx function to read from a communications resource, and the WriteFile or WriteFileEx function to write to a communications resource. ReadFile and WriteFile can be performed synchronously or asynchronously. ReadFileEx and WriteFileEx can only be performed asynchronously.
The behavior of these read and write functions is affected by whether the
function is executed as an overlapped operation, whether the time-out parameters
are associated with the handle, and whether flow control parameters are
associated with the handle.
A thread can also write to a communications resource by using the TransmitCommChar function, which transmits a specified character ahead of any pending data in
the output buffer. This function is useful for transmitting a high priority
signal character to the receiving system. Transmission of the high priority
character is still subject to flow control and write time-outs, and the operation is
performed synchronously.
A thread can use the PurgeComm function to discard all characters in a device's output or input buffer. PurgeComm can also terminate pending read or write operations, even if the operations
have not been completed. If a thread uses PurgeComm to flush an output buffer, the deleted characters are not transmitted. To
empty the output buffer while ensuring that the contents are transmitted, a thread
can call the FlushFileBuffers function (a synchronous operation). Note, however, that FlushFileBuffers is subject to flow control but not to write time-outs, and it will not return
until all pending write operations have been transmitted.
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.Net is powerful, but not all-powerful, so sometimes we need to use Win32 API for our .Net applications. It's simple enough with Platform Invoke if you have Win32 skill, but we do not always have time to dig the ancient documentation, declare the special types that are compatible with Win32, find the values of the Win32's constants and so on. Nostalgia .Net offers several simple-to-use classes, and components that will allow you to forget about the headache of Win32 and just use the power of Win32 in your application the same way as you use the native. Net classes. More » |
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