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Overview |
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Group |
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Quick Info
Windows NT
| Yes
| Win95
| Yes
| Win32s
| No
| Import Library
| user-defined
| Header File
| -
| Unicode
| No
| Platform Notes
| None
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SoundSentryProc
The SoundSentryProc function is a library-defined callback function that produces a customized
visual signal when the SoundSentry accessibility feature is on and a
Windows-based application (or a non-Windows-based application running in a window)
generates a sound through the computer's built-in speaker.
LRESULT CALLBACK SoundSentryProc(
DWORD dwMillisec,
| // duration of visual signal
| DWORD fdwEffect
| // effect-type flag
| );
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Parameters
dwMillisec
Specifies the duration, in milliseconds, of the visual signal that is
displayed when a Windows-based application (or a non-Windows-based application running
in a window) generates a sound.
fdwEffect
Specifies the type of visual signal to display. Currently, this value must
always be SSWF_CUSTOM.
Return Values
If the visual signal was or will be displayed correctly, the return value is
TRUE. If the signal is asynchronous and the status is not available when the
function is called, it should return TRUE.
If an error prevented the signal from being displayed, the return value is
FALSE. To get extended error information, call GetLastError.
Remarks
The library that contains the SoundSentryProc function must be a 32-bit DLL, and the DLL must export a function with the
name "SoundSentryProc."
The SoundSentryProc function is called only after an application or library calls the SystemParametersInfo function, specifying the SPI_SETSOUNDSENTRY value and the address of a SOUNDSENTRY structure whose iWindowsEffect member is set to SSWF_CUSTOM.
See Also
SOUNDSENTRY, SystemParametersInfo
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