Overview
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Windows NT
Yes
Win95
No
Win32s
No
Import Library
-
Header File
winnt.h
Unicode
No
Platform Notes
None

TOKEN_SOURCE

The TOKEN_SOURCE structure identifies the source of an access token.

typedef struct _TOKEN_SOURCE { // ts

Char Sourcename[8];

LUID SourceIdentifier;

} TOKEN_SOURCE;

Members

SourceName

Specifies an 8-byte character string used to identify the source of an access token. This is used to distinguish between such sources as Session Manager, LAN Manager, and RPC Server. A string, rather than a constant, is used to identify the source so users and developers can make extensions to the system, such as by adding other networks, that act as the source of access tokens.

SourceIdentifier

Specifies a locally unique identifier (LUID) provided by the source component named by the SourceName member. This value aids the source component in relating context blocks, such as session-control structures, to the token. This value is typically, but not necessarily, an LUID.

See Also

GetTokenInformation
, LUID, TOKEN_CONTROL, TOKEN_DEFAULT_DACL, TOKEN_GROUPS, TOKEN_INFORMATION_CLASS, TOKEN_OWNER, TOKEN_PRIMARY_GROUP, TOKEN_PRIVILEGES, TOKEN_STATISTICS, TOKEN_TYPE, TOKEN_USER

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