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Overview |
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Group |
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Quick Info
Windows NT
| Yes
| Win95
| No
| Win32s
| No
| Import Library
| -
| Header File
| winnt.h
| Unicode
| No
| Platform Notes
| None
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TOKEN_SOURCE
The
TOKEN_SOURCE structure identifies the source of an access token.
typedef struct _TOKEN_SOURCE { // ts
Char Sourcename[8];
LUID SourceIdentifier;
} TOKEN_SOURCE;
Members
SourceName
Specifies an 8-byte character string used to identify the source of an access
token. This is used to distinguish between such sources as Session Manager, LAN
Manager, and RPC Server. A string, rather than a constant, is used to identify
the source so users and developers can make extensions to the system, such as
by adding other networks, that act as the source of access tokens.
SourceIdentifier
Specifies a locally unique identifier (LUID) provided by the source component
named by the
SourceName member. This value aids the source component in relating context blocks, such
as session-control structures, to the token. This value is typically, but not
necessarily, an LUID.
See Also
GetTokenInformation,
LUID,
TOKEN_CONTROL,
TOKEN_DEFAULT_DACL,
TOKEN_GROUPS,
TOKEN_INFORMATION_CLASS,
TOKEN_OWNER,
TOKEN_PRIMARY_GROUP,
TOKEN_PRIVILEGES,
TOKEN_STATISTICS,
TOKEN_TYPE,
TOKEN_USER
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