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Overview |
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Group |
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Quick Info
Windows NT
| Yes
| Win95
| Yes
| Win32s
| Yes
| Import Library
| -
| Header File
| dde.h
| Unicode
| No
| Platform Notes
| None
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WM_DDE_EXECUTE
A DDE client application posts a WM_DDE_EXECUTE message to a DDE server
application to send a string to the server to be processed as a series of commands.
The server application is expected to post a
WM_DDE_ACK message in response.
WM_DDE_EXECUTE
wParam = (WPARAM) hwnd; // handle of posting application
lParam = (LPARAM) hCommands; // handle to global object
Parameters
hwnd
Value of
wParam. Identifies the client window posting the message.
hCommands
Value of
lParam. Contains a global memory object that references an ANSI or Unicode command
string, depending on the types of windows involved in the conversation.
Remarks
The command string is a null-terminated string consisting of one or more
opcode strings enclosed in single brackets ([ ]).
Each
opcode string has the following syntax, where the
parameters list is optional:
opcode parameters
The
opcode is any application-defined single token. It cannot include spaces, commas,
parentheses, brackets, or quotation marks.
The
parameters list can contain any application-defined value or values. Multiple parameters
are separated by commas, and the entire parameter list is enclosed in
parentheses. Parameters cannot include commas or parentheses except inside a quoted
string. If a bracket or parenthesis character is to appear in a quoted string, it
need not be doubled, as was the case under the old rules.
Following are some valid command strings:
[connect][download(query1,results.txt)][disconnect]
[query("sales per employee for each district")]
[open("sample.xlm")][run("r1c1")]
[quote_case("This is a "" character")]
[bracket_or_paren_case("()s or []s should be no problem.")]
Note that, under the old rules, parentheses and brackets had to be doubled, as
follows:
[bracket_or_paren_case("(())s or [[]]s should be no problem.")]
Servers should be able to parse commands in either form.
Unicode execute strings should be used only when both the client and server
window handles cause the
IsWindowUnicode function to return TRUE.
Posting
The client application posts the WM_DDE_EXECUTE message by calling the
PostMessage function, not the
SendMessage function.
The client application allocates
hCommands by calling the
GlobalAlloc function with the GMEM_DDESHARE option.
When processing the
WM_DDE_ACK message that the server posts in reply to a WM_DDE_EXECUTE message, the
client application must delete the
hCommands object sent back in the WM_DDE_ACK message.
Receiving
The server application posts the WM_DDE_ACK message to respond positively or
negatively. The server should reuse the
hCommands object.
Unless specified otherwise by a sub-protocol, the server should not post the
WM_DDE_ACK message until all the actions specified by the execute command string
are completed. The one exception to this rule is when the string causes the
server to terminate the conversation.
See Also
GlobalAlloc,
IsWindowUnicode,
PackDDElParam,
PostMessage,
ReuseDDElParam,
SendMessage,
UnpackDDElParam,
WM_DDE_ACK
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