IOleInPlaceObject::InPlaceDeactivate
Deactivates an active in-place object and discards the object's undo state.
HRESULT InPlaceDeactivate();
Return Values
S_OK
The object was successfully deactivated.
E_UNEXPECTED
An unexpected error occurred.
Comments
Notes to Callers
This method is called by an active object's immediate container to deactivate
the active object and discard its undo state.
Notes to Implementors
On return from
IOleInPlaceObject::InPlaceDeactivate, the object discards its undo state. The object application should not shut
down immediately after this call. Instead, it should wait for an explicit call
to
IOleObject::Close or for the object's reference count to reach zero.
Before deactivating, the object application should give the container a chance
to put its user interface back on the frame window by calling
IOleInPlaceSite::OnUIDeactivate.
If the in-place user interface is still visible during the call to
InPlaceDeactivate, the object application should call its own
IOleInPlaceObject::UIDeactivate method to hide the user interface. The in-place user interface can be
optionally destroyed during calls to
IOleInPlaceObject::UIDeactivate and
IOleInPlaceObject::InPlaceDeactivate. But if the user interface has not already been destroyed when the container
calls
IOleObject::Close, then it
must be destroyed during the call to
IOleObject::Close.
During the call to
IOleObject::Close, the object should check to see whether it is still active in place. If so,
it should call
InPlaceDeactivate.
See Also
IOleInPlaceSite::OnInPlaceDeactivate,
IOleInPlaceSite::OnUIDeactivate,
IOleObject::Close
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