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Overview |
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Group |
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Quick Info
Windows NT
| Yes
| Win95
| Yes
| Win32s
| No
| Import Library
| gdi32.lib
| Header File
| wingdi.h
| Unicode
| No
| Platform Notes
| None
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GetEnhMetaFilePaletteEntries
The
GetEnhMetaFilePaletteEntries function retrieves optional palette entries from the specified enhanced
metafile.
UINT GetEnhMetaFilePaletteEntries(
HENHMETAFILE hemf,
| // handle of enhanced metafile
|
UINT cEntries,
| // count of palette entries
|
LPPALETTEENTRY lppe
| // address of palette-entry array
|
);
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Parameters
hemf
Identifies the enhanced metafile.
cEntries
Specifies the number of entries to be retrieved from the optional palette.
lppe
Points to an array of
PALETTEENTRY structures to receive the palette colors. The array must contain at least as
many structures as there are entries specified by the
cEntries parameter.
Return Values
If the array pointer is NULL and the enhanced metafile contains an optional
palette, the return value is the number of entries in the enhanced metafile's
palette; if the array pointer is a valid pointer and the enhanced metafile
contains an optional palette, the return value is the number of entries copied; if the
metafile does not contain an optional palette, the return value is zero.
Otherwise, the return value is GDI_ERROR.
Remarks
An application can store an optional palette in an enhanced metafile by
calling the
CreatePalette and
SetPaletteEntries functions before creating the picture and storing it in the metafile. By
doing this, the application can achieve consistent colors when the picture is
displayed on a variety of devices.
An application that displays a picture stored in an enhanced metafile can call
the
GetEnhMetaFilePaletteEntries function to determine whether the optional palette exists. If it does, the
application can call the
GetEnhMetaFilePaletteEntries function a second time to retrieve the palette entries and then create a
logical palette (by using the
CreatePalette function), select it into its device context (by using the
SelectPalette function), and then realize it (by using the
RealizePalette function). After the logical palette has been realized, calling the
PlayEnhMetaFile function displays the picture using its original colors.
See Also
CreatePalette,
PALETTEENTRY,
PlayEnhMetaFile,
RealizePalette,
SelectPalette
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