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Overview |
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Group |
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Quick Info
Windows NT
| Yes
| Win95
| Yes
| Win32s
| Yes
| Import Library
| gdi32.lib
| Header File
| wingdi.h
| Unicode
| No
| Platform Notes
| Windows 95: int == 16 bits
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SelectPalette
The
SelectPalette function selects the specified logical palette into a device context.
HPALETTE SelectPalette(
HDC hdc,
| // handle of device context
|
HPALETTE hpal,
| // handle of logical color palette
|
BOOL bForceBackground
| // foreground/background mode
|
);
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Parameters
hdc
Identifies the device context.
hpal
Identifies the logical palette to be selected.
bForceBackground
Specifies whether the logical palette is forced to be a background palette. If
this value is TRUE, the
RealizePalette function causes the logical palette to be mapped to the colors already in the
physical palette in the best possible way. This is always done, even if the
window for which the palette is realized belongs to a thread without active
focus.
If this value is FALSE,
RealizePalette causes the logical palette to be copied into the device palette when the
application is in the foreground. (If the
hdc parameter is a memory device context, this parameter is ignored.)
Return Values
If the function succeeds, the return value identifies the device context's
previous logical palette.
If the function fails, the return value is NULL. To get extended error
information, call
GetLastError.
Remarks
An application can determine whether a device supports palette operations by
calling the
GetDeviceCaps function and specifying the RASTERCAPS constant.
An application can select a logical palette into more than one device context.
However, changes to a logical palette will affect all device contexts for
which it is selected.
An application might call the
SelectPalette function with the
bForceBackground parameter set to TRUE if the child windows of a top-level window each realize
their own palettes. However, only the child window that needs to realize its
palette must set
bForceBackground to TRUE; other child windows must set this value to FALSE.
See Also
CreatePalette,
GetDeviceCaps,
RealizePalette
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