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Overview |
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Quick Info
Windows NT
| Yes
| Win95
| Yes
| Win32s
| Yes
| Import Library
| kernel32.lib
| Header File
| winbase.h
| Unicode
| No
| Platform Notes
| None
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GlobalUnlock
The
GlobalUnlock function decrements the lock count associated with a memory object that was
allocated with the GMEM_MOVEABLE flag. This function has no effect on memory
objects allocated with the GMEM_FIXED flag.
BOOL GlobalUnlock(
HGLOBAL hMem
| // handle to the global memory object
|
);
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Parameters
hMem
Identifies the global memory object. This handle is returned by either the
GlobalAlloc or
GlobalReAlloc function.
Return Values
If the memory object is still locked after decrementing the lock count, the
return value is a nonzero value.
If the function fails, the return value is zero. To get extended error
information, call
GetLastError. If
GetLastError returns NO_ERROR, the memory object is unlocked.
Remarks
The internal data structures for each memory object include a lock count that
is initially zero. For movable memory objects, the
GlobalLock function increments the count by one, and
GlobalUnlock decrements the count by one. For each call that a process makes to
GlobalLock for an object, it must eventually call
GlobalUnlock. Locked memory will not be moved or discarded, unless the memory object is
reallocated by using the
GlobalReAlloc function. The memory block of a locked memory object remains locked until its
lock count is decremented to zero, at which time it can be moved or discarded.
Memory objects allocated with the GMEM_FIXED flag always have a lock count of
zero. If the specified memory block is fixed memory, this function returns
TRUE.
If the memory object is already unlocked,
GlobalUnlock returns FALSE and
GetLastError reports ERROR_NOT_LOCKED. Memory objects allocated with the LMEM_FIXED flag
always have a lock count of zero and cause the ERROR_NOT_LOCKED error.
A process should not rely on the return value to determine the number of times
it must subsequently call
GlobalUnlock for a memory object.
See Also
GlobalAlloc,
GlobalFlags,
GlobalLock,
GlobalReAlloc
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