Loading a Menu-Template Resource
To load a menu-template resource, use the
LoadMenu function, specifying the handle of the module that contains the resource and
the menu template's identifier. The
LoadMenu function returns a menu handle that you can use to assign the menu to a
window. This window becomes the menu's owner window, receiving all the messages
generated by the menu.
To create a menu from a menu template that is already in memory, use the
LoadMenuIndirect function. This is useful if your application generates menu templates
dynamically.
To assign a menu to a window, use the
SetMenu function or specify the menu's handle in the
hMenu parameter of the
CreateWindowEx function when creating a window. Another way you can assign a menu to a
window is to specify a menu template when you register a window class; the template
identifies the specified menu as the class menu for that window class.
To have Windows automatically assign a specific menu to a window, specify the
menu's template when you register the window's class. The template identifies
the specified menu as the class menu for that window class. Then, when you
create a window of the given class, Windows automatically assigns the specified menu
to the window.
To create a class menu, include the identifier of the menu-template resource
as the
lpszMenuName member of a
WNDCLASS structure and then pass the address of the structure to the
RegisterClass function.
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