Overview
Group
Quick Info

Windows NT
Yes
Win95
Yes
Win32s
No
Import Library
kernel32.lib
Header File
wincon.h
Unicode
WinNT
Platform Notes
None

ReadConsole

The ReadConsole function reads character input from the console input buffer and removes it from the buffer.

BOOL ReadConsole(

HANDLE hConsoleInput,
// handle of a console input buffer
LPVOID lpBuffer,
// address of buffer to receive data
DWORD nNumberOfCharsToRead,
// number of characters to read
LPDWORD lpNumberOfCharsRead,
// address of number of characters read
LPVOID lpReserved
// reserved
);

Parameters

hConsoleInput

Identifies the console input buffer. The handle must have GENERIC_READ access.

lpBuffer

Points to a buffer that receives the data read from the console input buffer.

nNumberOfCharsToRead

Specifies the number of characters to read. Because the function can read either 2-byte Unicode or 1-byte ANSI characters, the size of the buffer pointed to by the lpBuffer parameter should be at least nNumberOfCharsToRead * sizeof(TCHAR).

lpNumberOfCharsRead

Points to a 32-bit variable that receives the number of characters actually read.

lpReserved

Reserved; must be NULL.

Return Values

If the function succeeds, the return value is nonzero.

If the function fails, the return value is zero. To get extended error information, call GetLastError.

Remarks

ReadConsole
reads keyboard input from a console's input buffer. It behaves like the ReadFile function, except that it can read in either Unicode (wide-character) or ANSI mode. To have applications that maintain a single set of sources compatible with both modes, use ReadConsole rather than ReadFile. Although ReadConsole can only be used with a console input buffer handle, ReadFile can be used with other handles (such as files or pipes). ReadConsole fails if used with a standard handle that has been redirected to be something other than a console handle.

All of the input modes that affect the behavior of ReadFile have the same effect on ReadConsole. To retrieve and set the input modes of a console input buffer, use the GetConsoleMode and SetConsoleMode functions.

If the input buffer contains input events other than keyboard events (such as mouse events or window-resizing events), they are discarded. Those events can only be read by using the ReadConsoleInput function.

Windows NT: This function uses either Unicode characters or 8-bit characters from the console's current codepage. The console's codepage defaults initially to the system's OEM codepage. To change the console's codepage, use the SetConsoleCP or SetConsoleOutputCP functions, or use the chcp or mode con cp select= commands.

See Also

GetConsoleMode
, ReadConsoleInput, ReadFile, SetConsoleCP, SetConsoleMode, SetConsoleOutputCP, WriteConsole

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