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Overview |
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Group |
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Quick Info
Windows NT
| Yes
| Win95
| Yes
| Win32s
| No
| Import Library
| kernel32.lib
| Header File
| wincon.h
| Unicode
| WinNT
| Platform Notes
| None
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ReadConsole
The
ReadConsole function reads character input from the console input buffer and removes it
from the buffer.
BOOL ReadConsole(
HANDLE hConsoleInput,
| // handle of a console input buffer
|
LPVOID lpBuffer,
| // address of buffer to receive data
|
DWORD nNumberOfCharsToRead,
| // number of characters to read
|
LPDWORD lpNumberOfCharsRead,
| // address of number of characters read
|
LPVOID lpReserved
| // reserved
|
);
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|
Parameters
hConsoleInput
Identifies the console input buffer. The handle must have GENERIC_READ access.
lpBuffer
Points to a buffer that receives the data read from the console input buffer.
nNumberOfCharsToRead
Specifies the number of characters to read. Because the function can read
either 2-byte Unicode or 1-byte ANSI characters, the size of the buffer pointed to
by the
lpBuffer parameter should be at least
nNumberOfCharsToRead * sizeof(TCHAR).
lpNumberOfCharsRead
Points to a 32-bit variable that receives the number of characters actually
read.
lpReserved
Reserved; must be NULL.
Return Values
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero. To get extended error
information, call
GetLastError.
Remarks
ReadConsole reads keyboard input from a console's input buffer. It behaves like the
ReadFile function, except that it can read in either Unicode (wide-character) or ANSI
mode. To have applications that maintain a single set of sources compatible
with both modes, use
ReadConsole rather than
ReadFile. Although
ReadConsole can only be used with a console input buffer handle,
ReadFile can be used with other handles (such as files or pipes).
ReadConsole fails if used with a standard handle that has been redirected to be something
other than a console handle.
All of the input modes that affect the behavior of
ReadFile have the same effect on
ReadConsole. To retrieve and set the input modes of a console input buffer, use the
GetConsoleMode and
SetConsoleMode functions.
If the input buffer contains input events other than keyboard events (such as
mouse events or window-resizing events), they are discarded. Those events can
only be read by using the
ReadConsoleInput function.
Windows NT: This function uses either Unicode characters or 8-bit characters from the
console's current codepage. The console's codepage defaults initially to the
system's OEM codepage. To change the console's codepage, use the
SetConsoleCP or
SetConsoleOutputCP functions, or use the
chcp or
mode con cp select= commands.
See Also
GetConsoleMode,
ReadConsoleInput,
ReadFile,
SetConsoleCP,
SetConsoleMode,
SetConsoleOutputCP,
WriteConsole
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