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Overview |
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Group |
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Quick Info
Windows NT
| Yes
| Win95
| Yes
| Win32s
| No
| Import Library
| kernel32.lib
| Header File
| wincon.h
| Unicode
| WinNT
| Platform Notes
| None
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WriteConsole
The
WriteConsole function writes a character string to a console screen buffer beginning at
the current cursor location.
BOOL WriteConsole(
HANDLE hConsoleOutput,
| // handle to a console screen buffer
|
CONST VOID *lpBuffer,
| // pointer to buffer to write from
|
DWORD nNumberOfCharsToWrite,
| // number of characters to write
|
LPDWORD lpNumberOfCharsWritten,
| // pointer to number of characters written
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LPVOID lpReserved
| // reserved
|
);
|
|
Parameters
hConsoleOutput
Identifies the console screen buffer to be written to. The handle must have
GENERIC_WRITE access.
lpBuffer
Points to a buffer that contains characters to be written to the screen
buffer.
nNumberOfCharsToWrite
Specifies the number of characters to write.
lpNumberOfCharsWritten
Points to a 32-bit variable that receives the number of characters actually
written.
lpReserved
Reserved; must be NULL.
Return Values
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero. To get extended error
information, call
GetLastError.
Remarks
WriteConsole writes characters to a console screen buffer. It behaves like the
WriteFile function, except it can write in either Unicode (wide-character) or ANSI
mode. To create an application that maintains a single set of sources compatible
with both modes, use
WriteConsole rather than
WriteFile. Although
WriteConsole can be used only with a console screen buffer handle,
WriteFile can be used with other handles (such as files or pipes).
WriteConsole fails if used with a standard handle that has been redirected to be something
other than a console handle.
Although an application can use
WriteConsole in ANSI mode to write ANSI characters, consoles do not support ANSI escape
sequences. However, some Win32 functions provide equivalent functionality: for
example,
SetCursorPos,
SetConsoleTextAttribute, and
GetConsoleCursorInfo.
WriteConsole writes characters to the screen buffer at the current cursor position. The
cursor position advances as characters are written. The
SetConsoleCursorPosition function sets the current cursor position.
Characters are written using the foreground and background color attributes
associated with the screen buffer. The
SetConsoleTextAttribute function changes these colors. To determine the current color attributes and
the current cursor position, use
GetConsoleScreenBufferInfo.
All of the input modes that affect the behavior of
WriteFile have the same effect on
WriteConsole. To retrieve and set the output modes of a console screen buffer, use the
GetConsoleMode and
SetConsoleMode functions.
Windows NT: This function uses either Unicode characters or 8-bit characters from the
console's current codepage. The console's codepage defaults initially to the
system's OEM codepage. To change the console's codepage, use the
SetConsoleCP or
SetConsoleOutputCP functions, or use the
chcp or
mode con cp select= commands.
See Also
GetConsoleCursorInfo,
GetConsoleMode,
GetConsoleScreenBufferInfo,
ReadConsole,
SetConsoleCP,
SetConsoleCursorPosition,
SetConsoleMode,
SetConsoleOutputCP,
SetConsoleTextAttribute,
SetCursorPos,
WriteFile
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