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Overview |
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Group |
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Quick Info
Windows NT
| Yes
| Win95
| Yes
| Win32s
| No
| Import Library
| user32.lib
| Header File
| winuser.h
| Unicode
| No
| Platform Notes
| None
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MsgWaitForMultipleObjects
The
MsgWaitForMultipleObjects function returns when one of the following occurs:
- Either any one or all of the specified objects are in the signaled state. The
objects can include input event objects, which you specify using the dwWakeMask parameter.
- The time-out interval elapses.
Note that
MsgWaitForMultipleObjects doesn't return if there was previously unread input of the specified type in
the queue. It only wakes up when input arrives.
DWORD MsgWaitForMultipleObjects(
DWORD nCount,
| // number of handles in the object handle array
|
LPHANDLE pHandles,
| // pointer to the object-handle array
|
BOOL fWaitAll,
| // wait for all or wait for one
|
DWORD dwMilliseconds,
| // time-out interval in milliseconds
|
DWORD dwWakeMask
| // type of input events to wait for
|
);
|
|
Parameters
nCount
Specifies the number of object handles in the array pointed to by
pHandles. The maximum number of object handles is MAXIMUM_WAIT_OBJECTS minus one.
pHandles
Points to an array of object handles. For a list of the object types whose
handles can be specified, see the following Remarks section. The array can contain
handles of objects of different types.
Windows NT: The handles must have SYNCHRONIZE access.
fWaitAll
Specifies the wait type. If TRUE, the function returns when the states of all
objects in the
pHandles array, including input events, have been set to signaled. If FALSE, the
function returns when the state of any one of the objects is set to signaled. In the
latter case, the return value indicates the object whose state caused the
function to return.
dwMilliseconds
Specifies the time-out interval, in milliseconds. The function returns if the
interval elapses, even if the criteria specified by the
fWaitAll or
dwWakeMask parameter have not been met. If
dwMilliseconds is zero, the function tests the states of the specified objects and returns
immediately. If
dwMilliseconds is INFINITE, the function's time-out interval never elapses.
dwWakeMask
Specifies input types for which an input event object handle will be added to
the array of object handles. This parameter can be any combination of the
following values:
Value
| Meaning
|
QS_ALLINPUT
| Any message is in the queue.
|
QS_HOTKEY
| A WM_HOTKEY message is in the queue.
|
QS_INPUT
| An input message is in the queue.
|
QS_KEY
| A WM_KEYUP, WM_KEYDOWN, WM_SYSKEYUP, or WM_SYSKEYDOWN message is in the queue.
|
QS_MOUSE
| A WM_MOUSEMOVE message or mouse-button message (WM_LBUTTONUP, WM_RBUTTONDOWN,
and so on).
|
QS_MOUSEBUTTON
| A mouse-button message (WM_LBUTTONUP, WM_RBUTTONDOWN, and so on).
|
QS_MOUSEMOVE
| A WM_MOUSEMOVE message is in the queue.
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QS_PAINT
| A WM_PAINT message is in the queue.
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QS_POSTMESSAGE
| A posted message (other than those just listed) is in the queue.
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QS_SENDMESSAGE
| A message sent by another thread or application is in the queue.
|
QS_TIMER
| A WM_TIMER message is in the queue.
|
Return Values
If the function succeeds, the return value indicates the event that caused the
function to return. The successful return value is one of the following:
Value
| Meaning
|
WAIT_OBJECT_0 to
(WAIT_OBJECT_0 + nCount 1)
| If fWaitAll is TRUE, the return value indicates that the state of all specified objects
is signaled. If fWaitAll is FALSE, the return value minus WAIT_OBJECT_0 indicates the pHandles array index of the object that satisfied the wait.
|
WAIT_OBJECT_0 + nCount
| Input of the type specified in the dwWakeMask parameter is available in the thread's input queue.
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WAIT_ABANDONED_0 to
(WAIT_ABANDONED_0 + nCount 1)
| If fWaitAll is TRUE, the return value indicates that the state of all specified objects
is signaled and at least one of the objects is an abandoned mutex object. If fWaitAll is FALSE, the return value minus WAIT_ABANDONED_0 indicates the pHandles array index of an abandoned mutex object that satisfied the wait.
|
WAIT_TIMEOUT
| The time-out interval elapsed and the conditions specified by the fWaitAll and dwWakeMask parameters were not satisfied.
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If the function fails, the return valueis 0xFFFFFFFF. To get extended error
information, call
GetLastError.
Remarks
The
MsgWaitForMultipleObjects function determines whether the wait criteria have been met. If the criteria
have not been met, the calling thread enters an efficient wait state, using
very little processor time while waiting for the conditions of the wait criteria
to be met.
The function does not modify the states of the specified objects until the
states of all objects have been set to signaled. For example, a mutex can be
signaled, but the thread does not get ownership until the states of the other
objects have also been set to signaled. In the meantime, some other thread may get
ownership of the mutex, thereby setting its state to nonsignaled.
When
fWaitAll is TRUE, the function's wait is completed only when the states of all objects
have been set to signaled, including the input events specified by
dwWaskMask. Therefore, setting
fWaitAll to TRUE prevents input from being processed until the state of all objects in
the
pHandles array have been set to signaled. For this reason, if you set
fWaitAll to TRUE, you should use a short timeout value in
dwMilliseconds. If you have a thread that creates windows waiting for all objects in the
pHandles array, including input events specified by
dwWakeMask, with no timeout interval, the system will deadlock. This is because threads
that create windows must process messages. DDE sends message to all windows in
the system. Therefore, if a thread creates windows, do not set the
fWaitAll parameter to TRUE in calls to
MsgWaitForMultipleObjects made from that thread.
Before returning, a wait function modifies the state of some types of
synchronization objects. Modification occurs only for the object or objects whose
signaled state caused the function to return. For example, the count of a semaphore
object is decreased by one.
The
MsgWaitForMultipleObjects function can specify handles of any of the following object types in the
pHandles array:
Object
| Description
|
Change notification
| The FindFirstChangeNotification function returns the handle. The state of a change notification object is set
to signaled when a specified type of change occurs within a specified
directory or directory tree.
|
Console input
| The CreateFile function returns the handle when the CONIN$ value is specified, or the GetStdHandle function returns the handle. The state of the object is set to signaled when
there is unread input in the console's input buffer and nonsignaled when the
input buffer is empty.
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Event
| The CreateEvent or OpenEvent function returns the handle. The state of an event object is set explicitly
to signaled by the SetEvent or PulseEvent function. The state of a manual-reset event object must be reset explicitly
to nonsignaled by the ResetEvent function. For an auto-reset event object, the wait function resets the object
state to nonsignaled before returning. Event objects are also used in
overlapped operations, in which the state is set by the system.
|
Mutex
| The CreateMutex or OpenMutex function returns the handle. The state of a mutex object is signaled when it
is not owned by any thread. The wait function requests ownership of the mutex
for the calling thread, changing the mutex state to nonsignaled when ownership
is granted.
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Process
| The CreateProcess or OpenProcess function returns the handle. The state of a process object is set to signaled
when the process terminates.
|
Semaphore
| The CreateSemaphore or OpenSemaphore function returns the handle. A semaphore object maintains a count between
zero and the maximum count specified during its creation. Its state is set to
signaled when its count is greater than zero and nonsignaled when its count is
zero. If the current state of the semaphore is signaled, the wait function
decreases the count by one.
|
Thread
| The CreateProcess, CreateThread, or CreateRemoteThread function returns the handle. The state of a thread object is set to signaled
when the thread terminates.
|
Timer
| The CreateWaitableTimer or OpenWaitableTimer function returns the handle. Activate the timer by calling the SetWaitableTimer function. The state of an active timer is set to signaled when it reaches its
due time. You can deactivate the timer by calling the CancelWaitableTimer function.
|
In some circumstances, you can specify a handle of a file, named pipe, or
communications device as a synchronization object in
lpHandles. However, their use for this purpose is discouraged.
See Also
CancelWaitableTimer,
CreateEvent,
CreateFile,
CreateMutex,
CreateProcess,
CreateRemoteThread,
CreateSemaphore,
CreateThread,
FindFirstChangeNotification,
GetStdHandle,
MsgWaitForMultipleObjectsEx OpenEvent,
OpenMutex,
OpenProcess,
OpenSemaphore,
OpenWaitableTimer,
PulseEvent,
ResetEvent,
SetEvent
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