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Overview |
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Group |
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Quick Info
Windows NT
| Yes
| Win95
| No
| Win32s
| No
| Import Library
| user32.lib
| Header File
| winuser.h
| Unicode
| No
| Platform Notes
| None
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MsgWaitForMultipleObjectsEx
[New - Windows NT]
The
MsgWaitForMultipleObjectsEx function returns when one of the following occurs:
- Either any one or all of the specified objects are in the signaled state. The
array of objects can include input event objects, which you specify using the dwWakeMask parameter.
- An I/O completion routine or asynchronous procedure call (APC) is queued to
the thread.
- The time-out interval elapses.
The
MsgWaitForMultipleObjectsEx function does not return if there is unread input of the specified type in
the queue. It returns only when new input arrives.
DWORD MsgWaitForMultipleObjectsEx(
DWORD nCount,
| // number of handles in handle array
|
LPHANDLE pHandles,
| // pointer to an object-handle array
|
DWORD dwMilliseconds,
| // time-out interval in milliseconds
|
DWORD dwWakeMask,
| // type of input events to wait for
|
DWORD dwFlags
| // wait flags
|
);
|
|
Parameters
nCount
Specifies the number of object handles in the array pointed to by
pHandles. The maximum number of object handles is MAXIMUM_WAIT_OBJECTS minus one.
pHandles
Points to an array of object handles. For a list of the object types whose
handles you can specify, see the Remarks section later in this topic. The array
can contain handles to multiple types of objects.
Windows NT: The handles must have SYNCHRONIZE access.
dwMilliseconds
Specifies the time-out interval, in milliseconds. The function returns if the
interval elapses, even if the conditions specified by the
dwWakeMask and
dwFlags parameters are not met. If
dwMilliseconds is zero, the function tests the states of the specified objects and returns
immediately. If
dwMilliseconds is INFINITE, the function's time-out interval never elapses.
dwWakeMask
Specifies input types for which an input event object handle will be added to
the array of object handles. This parameter can be any combination of the
following values:
Value
| Meaning
|
QS_ALLINPUT
| Any message is in the queue.
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QS_HOTKEY
| A WM_HOTKEY message is in the queue.
|
QS_INPUT
| An input message is in the queue.
|
QS_KEY
| A WM_KEYUP, WM_KEYDOWN, WM_SYSKEYUP, or WM_SYSKEYDOWN message is in the queue.
|
QS_MOUSE
| A WM_MOUSEMOVE message or mouse-button message (WM_LBUTTONUP, WM_RBUTTONDOWN, and so on) is in the queue.
|
QS_MOUSEBUTTON
| A mouse-button message (WM_LBUTTONUP, WM_RBUTTONDOWN, and so on) is in the queue.
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QS_MOUSEMOVE
| A WM_MOUSEMOVE message is in the queue.
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QS_PAINT
| A WM_PAINT message is in the queue.
|
QS_POSTMESSAGE
| A posted message (other than those just listed) is in the queue.
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QS_SENDMESSAGE
| A message sent by another thread or application is in the queue.
|
QS_TIMER
| A WM_TIMER message is in the queue.
|
dwFlags
Specifies the wait type. This parameter can be any combination of the
following values:
Value
| Meaning
|
0
| The function returns when any one of the objects is signaled. The return value
indicates the object whose state caused the function to return.
|
MWMO_WAITALL
| The function returns when all objects in the pHandles array are signaled at the same time.
|
MWMO_ALERTABLE
| The function also returns if an APC has been queued to the thread with QueueUserAPC.
|
Return Values
If the function succeeds, the return value indicates the event that caused the
function to return. The successful return value is one of the following:
Value
| Meaning
|
WAIT_OBJECT_0 to
(WAIT_OBJECT_0 + nCount - 1)
| If the MWMO_WAITALL flag is used, the return value indicates that the state of
all specified objects is signaled. Otherwise, the return value minus
WAIT_OBJECT_0 indicates the pHandles array index of the object that caused the function to return.
|
WAIT_OBJECT_0 + nCount
| Input of the type specified in the dwWakeMask parameter is available in the thread's input queue.
|
WAIT_ABANDONED_0 to
(WAIT_ABANDONED_0 + nCount - 1)
| If the MWMO_WAITALL flag is used, the return value indicates that the state of
all specified objects is signaled and at least one of the objects is an
abandoned mutex object. Otherwise, the return value minus WAIT_ABANDONED_0 indicates
the pHandles array index of an abandoned mutex object that caused the function to return.
|
WAIT_IO_COMPLETION
| The wait was ended by a user-mode asynchronous procedure call (APC) queued to
the thread.
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WAIT_TIMEOUT
| The time-out interval elapsed, but the conditions specified by the dwFlags and dwWakeMask parameters were not met.
|
If the function fails, the return value is 0xFFFFFFFF. To get extended error
information, call
GetLastError.
Remarks
The
MsgWaitForMultipleObjectsEx function determines whether the conditions specified by
dwWakeMask and
dwFlags have been met. If the conditions have not been met, the calling thread enters
an efficient wait state. The thread uses very little processor time while
waiting for one of the conditions to be met or for the time-out interval to elapse.
Before returning, a wait function modifies the state of some types of
synchronization objects. Modification occurs only for the object or objects whose
signaled state caused the function to return. For example, the system decreases the
count of a semaphore object by one.
The
MsgWaitForMultipleObjectsEx function can specify handles of any of the following object types in the
pHandles array:
Object
| Description
|
Change notification
| The FindFirstChangeNotification function returns the handle. The state of a change notification object is set
to signaled when a specified change occurs within a specified directory or
directory tree.
|
Console input
| The CreateFile function returns the handle when the CONIN$ value is specified, or the GetStdHandle function returns the handle. The state of the object is set to signaled when
there is unread input in the console's input buffer and nonsignaled when the
input buffer is empty.
|
Event
| The CreateEvent or OpenEvent function returns the handle. The state of an event object is set explicitly
to signaled by the SetEvent or PulseEvent function. The state of a manual-reset event object must be reset explicitly
to nonsignaled by the ResetEvent function. For an auto-reset event object, the wait function resets the object
state to nonsignaled before returning. Event objects are also used in
overlapped operations, in which the state is set by the system.
|
Mutex
| The CreateMutex or OpenMutex function returns the handle. The state of a mutex object is signaled when it
is not owned by any thread. The wait function requests ownership of the mutex
for the calling thread, changing the mutex state to nonsignaled when ownership
is granted.
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Process
| The CreateProcess or OpenProcess function returns the handle. The state of a process object is set to signaled
when the process terminates.
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Semaphore
| The CreateSemaphore or OpenSemaphore function returns the handle. A semaphore object maintains a count between
zero and the maximum count specified during its creation. Its state is set to
signaled when its count is greater than zero and nonsignaled when its count is
zero. If the current state of the semaphore is signaled, the wait function
decreases the count by one.
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Thread
| The CreateProcess, CreateThread, or CreateRemoteThread function returns the handle. The state of a thread object is set to signaled
when the thread terminates.
|
Timer
| The CreateWaitableTimer or OpenWaitableTimer function returns the handle. Activate the timer by calling the SetWaitableTimer function. The state of an active timer is set to signaled when it reaches its
due time. You can deactivate the timer by calling the CancelWaitableTimer function.
|
In some circumstances, you can specify a handle of a file, named pipe, or
communications device as a synchronization object in
lpHandles. However, their use for this purpose is discouraged.
See Also
CancelWaitableTimer,
CreateEvent,
CreateFile,
CreateMutex,
CreateProcess,
CreateRemoteThread,
CreateSemaphore,
CreateThread,
CreateWaitableTimer,
FindFirstChangeNotification,
GetStdHandle,
MsgWaitForMultipleObjects,
OpenEvent,
OpenMutex,
OpenProcess,
OpenSemaphore,
OpenWaitableTimer,
PulseEvent,
QueueUserAPC,
ResetEvent,
SetEvent,
SetWaitableTimer
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