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Windows NT
Yes
Win95
Yes
Win32s
Yes
Import Library
kernel32.lib
Header File
winbase.h
Unicode
WinNT; Win95
Platform Notes
None

FindResource

The FindResource function determines the location of a resource with the specified type and name in the specified module.

HRSRC FindResource(

HMODULE hModule,
// resource-module handle
LPCTSTR lpName,
// pointer to resource name
LPCTSTR lpType
// pointer to resource type
);

Parameters

hModule

A handle to the module whose executable file contains the resource.

A value of NULL specifies the module handle associated with the image file that the operating system used to create the current process.

lpName

Specifies the name of the resource. For more information, see the Remarks section.

lpType

Specifies the resource type. For more information, see the Remarks section. For standard resource types, this parameter can be one of the following values:

Value
Meaning
RT_ACCELERATOR
Accelerator table
RT_ANICURSOR
Animated cursor
RT_ANIICON
Animated icon
RT_BITMAP
Bitmap resource
RT_CURSOR
Hardware-dependent cursor resource
RT_DIALOG
Dialog box
RT_FONT
Font resource
RT_FONTDIR
Font directory resource
RT_GROUP_CURSOR
Hardware-independent cursor resource
RT_GROUP_ICON
Hardware-independent icon resource
RT_ICON
Hardware-dependent icon resource
RT_MENU
Menu resource
RT_MESSAGETABLE
Message-table entry
RT_RCDATA
Application-defined resource (raw data)
RT_STRING
String-table entry
RT_VERSION
Version resource

Return Values

If the function succeeds, the return value is a handle to the specified resource's info block. To obtain a handle to the resource, pass this handle to the LoadResource function.

If the function fails, the return value is NULL. To get extended error information, call GetLastError.

Remarks

If the high-order word of the lpName or lpType parameter is zero, the low-order word specifies the integer identifier of the name or type of the given resource. Otherwise, those parameters are long pointers to null-terminated strings. If the first character of the string is a pound sign (#), the remaining characters represent a decimal number that specifies the integer identifier of the resource's name or type. For example, the string "#258" represents the integer identifier 258.

An application should reduce the amount of memory required for the resources by referring to them by integer identifier instead of by name.

An application can use FindResource to find any type of resource, but this function should be used only if the application must access the binary resource data when making subsequent calls to LoadLibrary and LockResource.

To use a resource immediately, an application should use one of the following resource-specific functions to find and load the resources in one call:

Function
Action
FormatMessage
Loads and formats a message-table entry.
LoadAccelerators
Loads an accelerator table.
LoadBitmap
Loads a bitmap resource.
LoadCursor
Loads a cursor resource.
LoadIcon
Loads an icon resource.
LoadMenu
Loads a menu resource.
LoadString
Loads a string-table entry.

For example, an application can use the LoadIcon function to load an icon for display on the screen. However, the application should use FindResource and LoadResource if it is loading the icon to copy its data to another application.

See Also

FindResourceEx
, FormatMessage, LoadAccelerators, LoadBitmap, LoadCursor, LoadIcon, LoadMenu, LoadResource, LoadString, LockResource, SizeofResource

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